119 Followers
80 Following
231 Posts
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
YouTubehttps://youtube.com/@flynsarmy
Websitehttps://www.flynsarmy.com
GitHubhttps://github.com/Flynsarmy
GitHub - Flynsarmy/gd-ani-menu: An animated menu made in Godot

An animated menu made in Godot. Contribute to Flynsarmy/gd-ani-menu development by creating an account on GitHub.

GitHub
Had a cool menu idea in my head and whipped up a quick prototype. Fairly happy with how it turned out! Source in replies #GodotEngine
Beard be wiggling #godotengine
@bitbraindev Made another small but useful PR fixing some problematic behaviour with Beehave. Please take a look when you get a chance! https://github.com/bitbrain/beehave/pull/419
Godot shader for a resizeable ring with segment highlight support. Make a Panel, add this as a ShaderMaterial.

Godot shader for a resizeable ring with segment highlight support. Make a Panel, add this as a ShaderMaterial. - S_PopupRing.gdshader

Gist
Got inspired by
@heytibo incredible looking popup ring and wanted to see if I could implement it myself since it's a common UI element in modern games. Source in replies #GodotEngine
It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation

Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off.

Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev

Does anyone have an example of an open source gdextension repo with unit tests? Only one I can find so far is LimboAI #godotengine #godot
Converted the HTN implementation by @thisisvini to a node tree and added a basic (unfinished) editor debugger. It's shaping up nicely! #godot #godotengine