Here's the progress I made this week on my RPG + Base Building game!
Didn't do a lot visually, but what I did makes quite the difference! I finally implemented a simple shader to show day and night time! No more permanent sun!
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Here's the progress I made this week on my RPG + Base Building game!
Didn't do a lot visually, but what I did makes quite the difference! I finally implemented a simple shader to show day and night time! No more permanent sun!
The Guerrilla Collective showcase is starting and our game Constance is debuting a new trailer on it! 🔥 💜 🤘
https://www.youtube.com/live/tlSh6pJNpbQ?si=zDTZq6RtSI-cupP4
Special #screenshotsaturday this week! Unveiling a bit more about my game!
"Salve, Viriathe!"
Ordained by Viriathus, leader of the Lusitanians, you must establish a new settlement to help in the war effort against the Roman invasion of Iberia.⚔️
Now streaming the development of my RPG + Base Builder game! ⚔️🤖⚒️
As promised, more UI today! Trying to make the menus and systems easier for people to grasp and use!
Come join me!
I've mentioned this elsewhere, but in October 2016, I got in a pretty bad car accident and was basically bedridden for a few days.
I purchased the 3DS version of 'Quest of Dungeons' and I couldn't put it down. I loved how "simple but deep" it all was. It was huge in helping me through recovery and I've since re-purchased it on a few different platforms and I'm so grateful we got a physical Switch version too! I still go to it from time-to-time as a way to pass time <3
I can't believe it's 10 years old! Thanks again for this great experience! @djlink
https://www.david-amador.com/2024/03/quest-of-dungeons-turns-10-years-old/
📝 It’s been 10 years It’s around 11 a.m. as start to type this. 10 years ago at this hour, I was at my day job, trying to focus and not be distracted by the fact that later that day, at around 18h, Quest of Dungeons was being released on Steam and iOS. For the first time, players around the world could try it. I was quite anxious about this; it was a few years in the making, mostly nights and weekends.
Constance is being showcased at Day of the Devs today, at The Midway in San Francisco, and there is also an accompanying Steam Event! ✨So come play our demo, whether in person or online!
Remember to wishlist! It helps us a ton 💜
https://store.steampowered.com/curator/43041140/sale/DayoftheDevsSanFranciscoEdition2024?l=english
Day of the Devs was established in 2012 by Double Fine Productions and iam8bit as a way to give back to our supportive communities. Our mission: to celebrate the creativity, diversity and magic of video games, give a voice to emerging or underrepresented talent, and to connect players with developers, and their games.
Hey there #InternationalWomensDay I’m Sarah, a concept artist from Scotland! I’ve worked on games like Spyro reignited trilogy, Deaths Door, and a whole lot more! I’m also a TTRPG designer and artist, I’ve worked on projects like Starfinder: Galaxy Exploration Manual, LotR Card game, Campaign Builder: Cities & Towns and my first self-published adventure The City Lost to Dream a 5e compatible adventure (that is on sale atm)
https://preview.drivethrurpg.com/en/product/433531/The-City-Lost-to-Dream?affiliate_id=3919922
I also have a newsletter
https://braverobynart.com/newsletter
#MastoArt #FediArt #ConcpetArtist #GameDev #TTRPG #Art #DnD #DeathsDoor
"Just be very careful of the game-design equivalent of having produced Schindler’s list, and then someone pipes up and says ‘couldn’t it be a bit more upbeat’? All entertainment should be driven by the emotional force of a single creator. Anything else risks becoming mediocre."
https://www.positech.co.uk/cliffsblog/2024/02/21/emotional-game-design/
I've started creating free game assets back in 2010, and now;
‣ 182 packs on my website
‣ Contain a total of 35,229 unique assets
‣ 31,154 are 2D sprites
‣ 2,974 are 3D models
Grab 'em here (free, public domain, no ads, no registration, no tracking): https://kenney.nl/assets
Here's the result of today's stream!
Buildings now have foundations and occupy space (meaning they can't overlap anymore). Also started work on a very simple detection of the building hoverred by the mouse. Will create a more elaborate menu for it soon!