RE: https://mastodon.social/@thungsten/115295097613276643
Took the time to write something short but useful for other #Unity3d users out there! #GameDev
| Sometimes writing, occasionally coherent | https://www.thungsten.com/blog/ |
RE: https://mastodon.social/@thungsten/115295097613276643
Took the time to write something short but useful for other #Unity3d users out there! #GameDev
⭐ Thungsten Grid was just updated (2025.09.27a) with a minor new feature:
Features
- Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes.
https://assetstore.unity.com/packages/vfx/shaders/thungsten-grid-316075?aid=1101l56Tc3
A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval:
Fixes:
- Correctly excluded editor-only scripts from builds.
Improvements:
- Improved UI with helpful links.
https://assetstore.unity.com/packages/vfx/shaders/thungsten-grid-316075?aid=1101l56Tc3
Unpopular #GameDev opinion that you actually believe? 🤔
I'll go first:
Most games don't need procedural generation, in fact it can make the game seem "cheap" if it's too big a part of the whole effort.
Your turn.
Have a peek at THUNGSTEN CLOUDS soon coming to #unity3d #unity #gamedev
https://discussions.unity.com/t/wip-thungsten-clouds-performant-cloud-and-shadows-system/1636981