Is your custom logging system in #unity3d being bloated with extra call stacks and clicks not leading you to the right line of code? Have a look at this!
#GameDev #IndieDev
https://www.thungsten.com/article/4/proper-debug-logging-in-unity/
| Website | https://www.thungsten.com/ |
| More frequent | @develop01c |
Is your custom logging system in #unity3d being bloated with extra call stacks and clicks not leading you to the right line of code? Have a look at this!
#GameDev #IndieDev
https://www.thungsten.com/article/4/proper-debug-logging-in-unity/
⭐ Thungsten Grid was just updated (2025.09.27a) with a minor new feature:
Features
- Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes.
https://assetstore.unity.com/packages/vfx/shaders/thungsten-grid-316075?aid=1101l56Tc3
A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval:
Fixes:
- Correctly excluded editor-only scripts from builds.
Improvements:
- Improved UI with helpful links.
https://assetstore.unity.com/packages/vfx/shaders/thungsten-grid-316075?aid=1101l56Tc3
Are you a novice game dev looking for optimization tips? Look no further, new article just dropped! 👇 #GameDev #IndieDev
https://www.thungsten.com/article/3/game-code-optimization-for-beginners/
Have a peek at THUNGSTEN CLOUDS soon coming to #unity3d #unity #gamedev
https://discussions.unity.com/t/wip-thungsten-clouds-performant-cloud-and-shadows-system/1636981
Your favorite modular grid system has been updated, see patch notes on the #unity asset store! ✨
https://assetstore.unity.com/packages/vfx/shaders/thungsten-grid-316075#releases