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CTO @ http://retromotion.com | formerly Tech Lead @ http://tacton.com & CI Team Lead @ http://deliveryhero.com | Killing complexity since 1981.

Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.

Soooo, how was your weekend? :D
#haxe #bgfx #gamedev
https://youtu.be/WHOdqU7gC0Q

2024 10 13 21 08 52

YouTube
Messing with some secret #haxe engine work & one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for #bgfx , #nanovg and mixed it into an engine prototype that lets you live-code :D https://github.com/dazKind/linc_bgfx
GitHub - dazKind/linc_bgfx: Haxe hxcpp externs for bgfx

Haxe hxcpp externs for bgfx. Contribute to dazKind/linc_bgfx development by creating an account on GitHub.

GitHub
#hxgodot now supports documentation generation based on official #GodotEngine docs with adjusted #haxe typing & internals! It's also exposed to the LSP for all you auto-completion lovers out there. Will release this in the coming days. - hxgodot.github.io
#hxgodot finally deals properly with GC & RefCounted. So no more leaks and random crashes if done right. This brings us very close to a 1.0 release :) - https://hxgodot.github.io #godotengine #haxe
HxGodot - A Haxe GDExtension for Godot 4

Made https://github.com/tiagolr/dconsole work in #hxgodot. #godotengine 's UI library is a nice surprise! Ups, also realized we have basic scripting via hscript in dconsole available.... 😍
GitHub - tiagolr/dconsole: Haxe game-like console that provides runtime acess to methods, variables and more.

Haxe game-like console that provides runtime acess to methods, variables and more. - GitHub - tiagolr/dconsole: Haxe game-like console that provides runtime acess to methods, variables and more.

GitHub
Yay! I think I found the last leak concerning #godotengine 's refcounted objects!
In this complex test I'm converting a rendered subview to an image and calculating the luminance every frame, which results in a lot of ref-counted objects being generated on godot's side and haxe's GC taking care of them. Best saw-tooth pattern we ever had ❤️
#HxGodot is finally on the track of having an official christmas release.
Some more love for steam audio in #godotengine 4.2 via HxGodot. Custom audio mixing from a gdextension is possible with some tweaks. <3
https://www.youtube.com/watch?v=YMzrG5o-yfw
HxGodot & Steam Audio, Occlusion & Reflections #2

YouTube
Revisiting an old friend to learn what made him tick <3
finally checked out #blender geometry nodes over the weekend. And omg, im in love. Together with MaterialMaker this is a gamechanger for creating assets for me. <3

I have to say, it's pretty motivating to see the incredible energy around #GodotEngine today, with so many cool developers trying it out, or sharing their expertise.

Lots of new users, bug reports (yay!), and supporters on the Dev Fund. Thanks everyone for the good vibes 💖