Messing with some secret #haxe engine work & one thing that I always wanted was proper lowlevel 2D/3D support and core support for CPPIA. So I sat down and created externs for #bgfx , #nanovg and mixed it into an engine prototype that lets you live-code :D https://github.com/dazKind/linc_bgfx
#lagui and #TinyShed engine improvement: now supporting shape gradient with #nanovg :D
(The animation system is written too complex to support file asset so it will still take a bit time)

