#MetaQuestVR Passthrough support for the upcoming #Evergine release, tested in a Quest Pro.
Added support for the following #OpenXR extensions:
- XR_FB_passthrough
- XR_FB_triangle_mesh
So, let's talk about Physics...
In #Evergine we are using #BulletPhysics as our main physic engine. Bullet is a good open-source library maintained by Erwin Coumans
To render with #WebGL in #Evergine, we are using #emscripten and it's awesome EGL emulation.
This allows us to use exactly the same code in C# that we are using in our existing #OpenGL integration (less code to maintain 😅)
https://emscripten.org/docs/porting/multimedia_and_graphics/EGL-Support-in-Emscripten.html