Chad Cuddigan

150 Followers
64 Following
143 Posts
Software Engineer, Game Developer, FPS historian, maker of Delver. Senior server engineer at Echtra games.
There's something just so cozy out of desks and chairs made out of brushes

Been working on a test game for an engine in Zig lately that uses the Quake map format - turning into a mix between Doom and Half Life.

Check it out compiled for web:

https://interrupt.github.io/super-boarding-party/super-boarding-party.html

Currently using some textures by @floatvoid

Sokol

Lately I've been working on a framework to make games in Zig and Lua called Delve: https://github.com/interrupt/delve-framework
GitHub - Interrupt/delve-framework: Delve is a framework for writing Games in Zig and Lua

Delve is a framework for writing Games in Zig and Lua - GitHub - Interrupt/delve-framework: Delve is a framework for writing Games in Zig and Lua

GitHub

The ever exciting @roguelike_con is happening this weekend!

Watch talks, hang out with the roguelike community, and find lots of discounts on Steam. We love what they do for the genre!

https://thinkygames.com/news/join-the-roguelike-celebration-for-a-weekend-of-talks-and-game-deals/

Join the Roguelike Celebration for a weekend of talks and game deals! - Thinky Games

Join the amazing Roguelike Celebration this weekend, 20th-22nd October, with talks about the roguelike genre, social spaces to chat with fans and developers, and discounts on loads of great games.

Thinky Games
Got my moonshot tonight.
Made this using #godotengine #blender and #krita

Godot 4.1 also comes with a robust foundation for the GDExtension API! It improves a lot under the hood and is a big milestone for language bindings (C++, Python, Rust, ...).

godot-rust now supports 4.1 by default.

https://godotengine.org/article/godot-4-1-is-here

Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.

Godot Engine

The first episode of Coding History: 3D from Mode7 to DOOM is live now! It explains how to rotate points in 2D space and why the rotation formula so often used in game development is the way it is: https://www.youtube.com/watch?v=JC5IMfK7Yfw

Please go check it out and boost this post if you want to support an educational video series about old school 80s and 90s 3D 🙏

#GameDev #RetroGaming #math #CodingHistory

Why is the formula for rotating 2D points LIKE THAT?? 2D rotation explained [Coding History]

YouTube
The riddle about the geometry in Cal's luminous knife is solved! Just updated my "Four Vertex Volume" Article: https://simonschreibt.de/gat/four-vertex-volume/#update3
#gamedev #vfx #realtimevfx
The Four Vertex Volume | Simon schreibt.

ahhh damnit.
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RT @patrickklepek
I'm not sure where to begin, except to say, with equal parts fury and sadness, that Waypoint is over. The team, myself included, have been terminated by VICE, and our final day running the website, the podcasts, and streams, will come to an end on June 2nd.
https://twitter.com/patrickklepek/status/1651698338687795200
Patrick Klepek 🎃 on Twitter

“I'm not sure where to begin, except to say, with equal parts fury and sadness, that Waypoint is over. The team, myself included, have been terminated by VICE, and our final day running the website, the podcasts, and streams, will come to an end on June 2nd.”

Twitter