317 Followers
31 Following
21 Posts
Working on Godot.
@ignaloidas Oh wow, I can't believe I missed that!
@aras This looks really nice! We are planning on adding a feature to compile to SPIRV at export time in Godot and I suspect that this will be really useful to keep resulting build sizes manageable.
@zeux I'm just waiting for someone to extract Godot's RenderingDevice and use it natively

@jmarceno @unfa

Yes, thank you. I am not referring to a specific quote, but rather the salary for a senior physics programmer

Today was a good day. Put up a code review for the biggest perf optimization I've ever written :D (at least in terms of ms saved)

In the end wasn't anything fancy, just object-oriented -> data-oriented change, cache efficiency is bonkers, go figure.

Better engineers would've gotten it right the first time, but I appreciated the OO up to this point for carrying me along until I knew what I actually needed to do with the data.

I also wrote a silly post on why I don't like Low/Medium/High/Ultra graphics settings names and propose an alternative (that already exists) that I want to ship going forward: https://alextardif.com/GraphicsSettings.html
Alex Tardif: Graphics Engineer

@cd0 Ah, good thinking!
:)
I'm happy to announce a new version of my volumetric cloud shader for Godot. This version looks slightly better, but also features a much more realistic sky and is about 20x faster than the old version. The goal for this version was to be fast enough for use in production. I think I have achieved that as the cost for rendering the entire sky is < 1ms on my intel iGPU https://github.com/clayjohn/godot-volumetric-cloud-demo-v2 #godot #godotengine
GitHub - clayjohn/godot-volumetric-cloud-demo-v2: V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo

V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo - clayjohn/godot-volumetric-cloud-demo-v2

GitHub

We've got some exciting news to share for Android developers! We are partnering with Google and The Forge to work on optimizing our Vulkan Mobile rendering backend. This work will also benefit non-mobile devices :)

https://godotengine.org/article/collaboration-with-google-forge-2023/

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Godot Engine