@reduz

Hey, Juan!

What's your outlook on the Godot 3D physics core issue? The team has recognized this is critical.

https://github.com/godotengine/godot-proposals/discussions/9646

According to @clayjohn professional physics programmers quoted $200k or more to fix this.

CC: @godotengine

#Godot #GodotEngine #GameDev #W4Games

Robustness and stability of physics interactions in Godot. A 4 years retrospective. · godotengine godot-proposals · Discussion #9646

Hello there! I been working with Godot since 3 almost exclusively on the development of character controllers, movement systems and game-play mechanics related with traversal for more than 4 years ...

GitHub
@unfa @reduz @clayjohn @godotengine as I can read, you misunderstood the conversation. From where I see, @clayjohn is saying that 200k is the average yearly salary a person with this experience has (which is true), and that it is not within range for the foundation to hire someone like that. This is not saying that someone "will fix it for 200k". John can correct me, but for me this is what he is communicating.

@jmarceno @unfa

Yes, thank you. I am not referring to a specific quote, but rather the salary for a senior physics programmer