Dusted off my old SPIR-V compressor (SMOL-V), and made it support SPIR-V 1.6 (as used by Vulkan 1.3), as well as some build/CI updates. https://github.com/aras-p/smol-v
GitHub - aras-p/smol-v: SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.

SMOL-V: like Vulkan/Khronos SPIR-V, but smaller. Contribute to aras-p/smol-v development by creating an account on GitHub.

GitHub
@aras This looks really nice! We are planning on adding a feature to compile to SPIRV at export time in Godot and I suspect that this will be really useful to keep resulting build sizes manageable.
godot/thirdparty/misc/smolv.h at master · godotengine/godot

Godot Engine – Multi-platform 2D and 3D game engine - godotengine/godot

GitHub
@ignaloidas Oh wow, I can't believe I missed that!