Just added support for Multiple Asset Sources to #Bevy Asset V2. You can now add as many named asset sources as you want (filesystem, networked, inlined-in-binary, anything else you want). This works with asset preprocessing!
Working on something "Race to the Sun"-esque for Bevy Jam #3. The theme is Side Effects, so the plan is to add "sidecars" to the motorcycle that apply various effects.
Apparently Rust Analyzer can resolve Bevy Reflect trait derive imports? Exceptionally cool! Curious if someone over there added a case for this, or if this just works due to some fuzzy matching thing.
Here are some interesting interaction numbers from Twitter vs Mastodon for Bevy's 0.9 release yesterday.
Mastodon is already close to matching Twitter interactions, despite only recently getting more popular. The fediverse is happening!
(Twitter above, Mastodon below)