Update on the top down rpg template for ANTIRUINS.
A (slow...) follow camera, some sprite animation, a switch behavior. I still need a some sounds and a NPC and that should be a good example for people wanting to develop on #dreamcast.
Update on the top down rpg template for ANTIRUINS.
A (slow...) follow camera, some sprite animation, a switch behavior. I still need a some sounds and a NPC and that should be a good example for people wanting to develop on #dreamcast.
Working on a new example / game template for my engine ANTIRUINS.
This simple top-down rpg-ish thing is only 61 lines of code.
gist.github.com/lerabot/32f8...
Collision update in ANTIRUINS Engine.
Previous implementation was on the Lua side and only supported box shapes (AABB). New implementation is in C and supports any combination of collision between Circle and Boxes... and is MUCH MUCH faster ... (like almost 10x faster).