| Homepage | http://archagon.net |
| Bluesky | https://bsky.app/profile/archagon.net |
| Pixelfed | https://pixelfed.social/archagon |
| Homepage | http://archagon.net |
| Bluesky | https://bsky.app/profile/archagon.net |
| Pixelfed | https://pixelfed.social/archagon |
@stroughtonsmith Blow on Trump: "He is the best President we have had in my entire life, by far. It's a miracle."
Several creators of the puzzles and content that went into his latest game regret their involvement due to Blow's progressively extremist politics: Alan Hazelden, Tim Borrelli, Sean Barrett, and Jonah Ostroff. Thread: https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7k2s
Sad to see this guy boosted.

So, “Order of the Sinking Star” by Thekla was just announced, which takes several small free games (two of which are mine) and gives them a major graphical upgrade and mashes up their rulesets. I haven’t been very involved but it’s a great concept and looks cool.
software is a mirror that reflects the times and the environment it was created in.
this is why much software created in the 1970s counterculture was joyful and humanistic, and why much software created in the 2020s capitalistic hellscape is soul-crushing malware (adware, spyware).
#retrocomputing can mean celebrating hardware limitations and creative coding, but it can also mean celebrating personal computing - computers that are tools for liberation - bicycles for the mind, not cattle trains to the slop farm.
@mathowie Thought I'd peek in Wikipedia, and...
"In December 2025, Page and Brin, worth a combined $520 billion, terminated or moved out of California sixty limited liability companies that hold their assets."
SIXTY? It saddens me that these two were once dorky ass grad students. Look what money turned them into.
RE: https://mastodon.social/@glyph/116229038416484343
speaking as someone for whom collecting cursed lore is a lifelong special interest - yeah, you don't -engage- with the curses on their own terms; that's a great way to get your head corrupted in ways that are very hard to recover from.
knowing, measuring, and - critically - auditing the effects that psychologically manipulative artifacts have on your psyche is critical if you're going to engage with that shit.
treat it like a psychedelic trip: after you do your journey thru the nine hells, take some time to go outside, touch grass, and reassert your reality, at the very least, and then integrate what you've learned and determine what is and is not consistent with your Self.
In one, you're navigating a simple environment with complex controls, and in the other, a difficult environment with ergonomic controls. The latter feels a lot more fun to me. But they're kind of two halves of the same whole. And maybe the experience I have playing physics-based platformers matches the frustrating experience of ordinary gamers playing "Super Meat Boy" and ilk.
(Someday, somebody will make a horrible amalgamation of both. Think "Super Meat Boy" with "Getting Over It" physics...)
It's interesting to see so many platformer games embracing ultra-difficult physics-based controls. ("Baby Steps," "Only Up," and similar.) On one hand, I tend to find this genre overly frustrating and not very fun to play. On the other hand, the drive to explore and get-to-that-spot-over-there often keeps me going, even when I tell myself I'm putting the game down for good.
And I wonder: is this fundamentally different from one of my favorite genres — ultra-hard platformers with great controls?