Archagon

@archagon
66 Followers
103 Following
404 Posts
Thursday evening Windows 98 install on a Pentium II, my kind of Zen 🧘‍♂️😊

software is a mirror that reflects the times and the environment it was created in.

this is why much software created in the 1970s counterculture was joyful and humanistic, and why much software created in the 2020s capitalistic hellscape is soul-crushing malware (adware, spyware).

#retrocomputing can mean celebrating hardware limitations and creative coding, but it can also mean celebrating personal computing - computers that are tools for liberation - bicycles for the mind, not cattle trains to the slop farm.

People's Computer Company - Wikipedia

I just managed to make another watchface, this time (pun intended) it's always 11 AM, but the timezone changes every hour to where it's 11 AM in the world.

RE: https://mastodon.social/@glyph/116229038416484343

speaking as someone for whom collecting cursed lore is a lifelong special interest - yeah, you don't -engage- with the curses on their own terms; that's a great way to get your head corrupted in ways that are very hard to recover from.

knowing, measuring, and - critically - auditing the effects that psychologically manipulative artifacts have on your psyche is critical if you're going to engage with that shit.

treat it like a psychedelic trip: after you do your journey thru the nine hells, take some time to go outside, touch grass, and reassert your reality, at the very least, and then integrate what you've learned and determine what is and is not consistent with your Self.

In one, you're navigating a simple environment with complex controls, and in the other, a difficult environment with ergonomic controls. The latter feels a lot more fun to me. But they're kind of two halves of the same whole. And maybe the experience I have playing physics-based platformers matches the frustrating experience of ordinary gamers playing "Super Meat Boy" and ilk.

(Someday, somebody will make a horrible amalgamation of both. Think "Super Meat Boy" with "Getting Over It" physics...)

It's interesting to see so many platformer games embracing ultra-difficult physics-based controls. ("Baby Steps," "Only Up," and similar.) On one hand, I tend to find this genre overly frustrating and not very fun to play. On the other hand, the drive to explore and get-to-that-spot-over-there often keeps me going, even when I tell myself I'm putting the game down for good.

And I wonder: is this fundamentally different from one of my favorite genres — ultra-hard platformers with great controls?

Tahoe just keeps on giving… somehow Finder has forgotten how to animate a circular progress indicator for inline audio previews.
A thought struck me recently: we conceptualize certain emotions as shared — joy, grief, etc. — as if we exist in an emotional substrate. But of course, this is an illusion since every emotion is individually felt. The illusion feels very real because we empathetically regulate our emotions to match those around us. The simulation of a shared inner reality through distributed emotional coordination...!
Special Ammos in Our Footer

Keep your eye out for ’em!

25 years ago today, Bad_CRC posted the primordial meme video "All Your Base Are Belong To Us" on Newgrounds.

In honor of this important anniversary, I downloaded the original Flash SWF file from Internet Archive, played it using Ruffle in a full-screen window, and replaced the audio with the original MP3 of "Invasion of the Gabber Robots" by The Laziest Men on Mars. So this is probably the highest fidelity encoding possible, without going back to the original forum GIFs.
https://jwz.org/b/yk3i