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180 Posts

Game Artist @Loftia.gg (Cozy Solarpunk MMO)
Freelance, previously Gameloft.

I want to see gamedevs find the right artist and artists find the right project.

He/Any

To read more stuff and check my portfoliohttps://www.tienart.com/
To find free assets and support mehttps://ko-fi.com/alcypi

Annnd it went live ! We've been working on this little one for the past year and we just launched the Kickstarter! like... 2 days ago.

Loftia is an MMO about living in a cozy chill flying, solarpunk island. Think ecofriendly stardew valley =)

Check it out! it contains our blood, sweat and tears

https://www.kickstarter.com/projects/qloudgames/loftia

Hey hey! Tomorrow, Loftia's Kickstarter goes LIVE.
Loftia is a massively multiplayer game in development with cozy, chill vibes in a solarpunk world (imagine animal crossing with wind turbines).

I've been working on this for the past year and I'm super excited to share a bit more of what I've worked on here during the campaign.

Have a sneak peek at the teaser:
https://www.youtube.com/watch?v=qFL3GToNE4I&pp=ygUGbG9mdGlh

Loftia - Official Teaser Trailer

YouTube

Related, #Nintendo chief Satoru Iwata:

"If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world."

#techLayoffs

https://www.polygon.com/2013/7/5/4496512/why-nintendos-satoru-iwata-refuses-to-lay-off-staff

Why Nintendo's Satoru Iwata refuses to lay off staff

Many game companies cut their staff numbers to save costs, or reassure investors, but Nintendo chief Satoru Iwata says that's a strategy he won't be using. Participating in an investor Q&A, Iwata...

Polygon

via @Onalark - #GameDev people, what's the first game you worked on, and the latest?

First game (volunteer/pre-industry, uncredited): Natural Selection mod for Half-life 1

First game (paid/credited): Frontlines: Fuel of War

Latest game (released/announced): #WorldOfWarcraft: #Dragonflight

Latest game: <redacted> for #BigBlueSkyGames 🛫

#FirstGameLatestGame

Hey #gamedev! what's your best tip for a gamejam?
To mee it's less art assets = more time to playtest/polish.
food for thoughts: echidnas heat coping mechanism is blowing (snot?) bubbles on their nose tips.
https://www.curtin.edu.au/news/media-release/study-finds-blowing-bubbles-among-echidnas-tricks-to-beat-the-heat/
Study finds blowing bubbles among echidna’s tricks to beat the heat | News at Curtin

Curtin University research into how echidnas might respond to a warming climate has found clever techniques used by the animal to cope with heat, including ...

@skullbox there's a big difference between "we don't make you crunch" and "we don't let you crunch"

Hi! I'm Chris, and I'm new here 😶

Have been a Social/Community Manager in the games industry for 4+ years at Codemasters, EA, and Frontier, and about to move onto my next adventure.

Looking to use this space to connect with, and learn more from, the incredible talent in game dev. Can't wait to meet some folks. Feel free to say hi and AMA!

#gamedev
#videogames
#communitymanagement
#socialmedia
#ama

Fck. "there are only 6,292 images sourced from Artstation.com’s domain, but another 2,740 images with “artstation” in the caption text hosted by sites like Pinterest."

https://waxy.org/2022/08/exploring-12-million-of-the-images-used-to-train-stable-diffusions-image-generator/?unapproved=45149&moderation-hash=1fb24385014533d79611aaaee1c5686a#comment-45149

This means that Artstation getting backlashed for something way beyond their control.
#gameart #digitalartist #artstation

Exploring 12 Million of the 2.3 Billion Images Used to Train Stable Diffusion's Image Generator - Waxy.org

What images were used to train Stable Diffusion's text-to-image AI model? I worked with Simon Willison to make a data browser to explore and search a sample of 12 million images.

Waxy.org