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68 Following
180 Posts

Game Artist @Loftia.gg (Cozy Solarpunk MMO)
Freelance, previously Gameloft.

I want to see gamedevs find the right artist and artists find the right project.

He/Any

To read more stuff and check my portfoliohttps://www.tienart.com/
To find free assets and support mehttps://ko-fi.com/alcypi

Annnd it went live ! We've been working on this little one for the past year and we just launched the Kickstarter! like... 2 days ago.

Loftia is an MMO about living in a cozy chill flying, solarpunk island. Think ecofriendly stardew valley =)

Check it out! it contains our blood, sweat and tears

https://www.kickstarter.com/projects/qloudgames/loftia

Hey hey! Tomorrow, Loftia's Kickstarter goes LIVE.
Loftia is a massively multiplayer game in development with cozy, chill vibes in a solarpunk world (imagine animal crossing with wind turbines).

I've been working on this for the past year and I'm super excited to share a bit more of what I've worked on here during the campaign.

Have a sneak peek at the teaser:
https://www.youtube.com/watch?v=qFL3GToNE4I&pp=ygUGbG9mdGlh

Loftia - Official Teaser Trailer

YouTube
@RYStorm Heatwaves in france, at least we show kids and people enjoying the warmth of summer. /s

Related, #Nintendo chief Satoru Iwata:

"If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world."

#techLayoffs

https://www.polygon.com/2013/7/5/4496512/why-nintendos-satoru-iwata-refuses-to-lay-off-staff

Why Nintendo's Satoru Iwata refuses to lay off staff

Many game companies cut their staff numbers to save costs, or reassure investors, but Nintendo chief Satoru Iwata says that's a strategy he won't be using. Participating in an investor Q&A, Iwata...

Polygon

@djdesign @Onalark

First Game: Clic mathematique (internship/credited? I don't remember...)

Last Game: Loftia.gg

via @Onalark - #GameDev people, what's the first game you worked on, and the latest?

First game (volunteer/pre-industry, uncredited): Natural Selection mod for Half-life 1

First game (paid/credited): Frontlines: Fuel of War

Latest game (released/announced): #WorldOfWarcraft: #Dragonflight

Latest game: <redacted> for #BigBlueSkyGames 🛫

#FirstGameLatestGame

@doomy Yes! start really really really small. Don't be afraid to downscope to hell. it'll allow you to finish your game while keeping motivation up. Keep at the core of your gameplay and work within your constraints. There is always time later on to add, but start small.
@JesperTingvall to make sure I get it, it's focusing on the player's experience rather than the game's production? it feels so obvious now....
@JesperTingvall Thank you for your answer! I never thought about it that way... Though I definitely should by now thank you =o
@chrismccole1 Congratulations!