Progress on a new Flecs traffic demo: simulating 80k cars, 100k road segments and 7400 intersections @ 60 FPS ๐
Live wasm demo: https://flecs-hub.github.io/traffic/etc/
Github | https://github.com/SanderMertens |
Medium | https://medium.com/@ajmmertens |
Flecs | https://flecs.dev |
Discord | http://discord.gg/p5DshGVNJu. |
Progress on a new Flecs traffic demo: simulating 80k cars, 100k road segments and 7400 intersections @ 60 FPS ๐
Live wasm demo: https://flecs-hub.github.io/traffic/etc/
This procedural scene was created entirely from primitive shapes in Flecs Script in just 2 days.
2025 is going to be a fun year for procedural ECS content.
Flecs v4 is out! ๐๐ฅ
https://ajmmertens.medium.com/flecs-v4-0-is-out-58e99e331888
Early preview of a new ECS-based UI framework!
Took just a few days to get to this point, all thanks to @FlohOfWoe's sokol ^^
Flecs has a JavaScript API!
I just added a new feature to the explorer that shows all queries and systems that an entity matches with!
The explorer now shows # of enqueued commands for a merge & how long it took to process them:
Link: https://flecs.dev/explorer/
#gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch #ecs #flecs #gaming
Very proud to announce that Tempest Rising by 2BGames is built with Flecs! ๐
Check out & share their steam page, it looks incredible:
https://store.steampowered.com/app/1486920/Tempest_Rising/