Flecs v4.1.0 is out! π¨
Release announcement: https://ajmmertens.medium.com/flecs-4-1-is-out-fab4f32e36f6
#flecs #ecs #gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch
Github | https://github.com/SanderMertens |
Medium | https://medium.com/@ajmmertens |
Flecs | https://flecs.dev |
Discord | http://discord.gg/p5DshGVNJu. |
Flecs v4.1.0 is out! π¨
Release announcement: https://ajmmertens.medium.com/flecs-4-1-is-out-fab4f32e36f6
#flecs #ecs #gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch
Progress on a new Flecs traffic demo: simulating 80k cars, 100k road segments and 7400 intersections @ 60 FPS π
Live wasm demo: https://flecs-hub.github.io/traffic/etc/
I just released Flecs 4.0.5! https://github.com/SanderMertens/flecs/releases/tag/v4.0.5
Highlights:
- Smaller memory footprint
- Now running more than 10k tests on each commit β
- Faster get, get_mut, has
Happy GDC! πΎ
#flecs #ecs #gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch
The first release of 2025! https://github.com/SanderMertens/flecs/releases/tag/v4.0.4
Highlights:
- Lots of flecs script UX and performance improvements
- World local component ids
This procedural scene was created entirely from primitive shapes in Flecs Script in just 2 days.
2025 is going to be a fun year for procedural ECS content.
I just released Flecs v4.0.3!
https://github.com/SanderMertens/flecs/releases/tag/v4.0.3
#flecs #ecs #gamedev #indiegame #videogames #IndieGameDev #indiedev #indiewatch
I just published a new article!
https://ajmmertens.medium.com/building-an-ecs-storage-in-pictures-642b8bfd6e04
I just released Flecs 4.0.1! π
Highlights:
- Sparse component queries are 20x faster π
- Uncached queries are 3x faster
- Get & get_mut are 2-3x faster
Flecs v4 is out! ππ₯
https://ajmmertens.medium.com/flecs-v4-0-is-out-58e99e331888
I just released Flecs 3.2.11! π
This is the first Flecs release *ever* where most of the contributions are from the community! β₯οΈ