Korneel Guns

@Tottel
0 Followers
13 Following
17 Posts
I've been in love with games ever since I became sentient. Yes, this was a while ago.

We have been trying to replace coders with some technology since at least COBOL.

https://www.commitstrip.com/en/2016/08/25/a-very-comprehensive-and-precise-spec/

#Code #Coding

If you're new to the Deep Dishwasher Lore, this is the intro video for newbs:
https://www.youtube.com/watch?v=jHP942Livy0
Your dishwasher is better than you think (tips, tricks, and how they work)

Let your dishwasher do the work for you!Links 'n' stuff:The Connextras video on my dishwasher's program change-up:https://www.youtube.com/watch?v=0Kp3bjm55xw...

YouTube

@glutto @secretgeek

Yes, there is an "i" in "TEAM".

Related, Why I Refuse to Use AI
https://benui.ca/why-i-refuse-ai/
Why I Refuse to Use "AI"

Unreal Engine UI programmer

ben🌱ui

10x now has multi-window support! (1.0.312)

Drag windows out of the main window or Window Menu -> New Window.

You can now use 10x across multiple monitors.

Okay, it's out.

Lena is a handmade framework for making tiny games with palette graphics.

It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:

🪟 Windows (Native)
🍏 macOS (Native)
🐧 Linux (via SDL3)
😖 WebAssembly (Native)

The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.

🕹️ https://github.com/lichendust/lena

I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.

#gamedev #programming #gameengine #odin #pixelart

GitHub - lichendust/lena: 🕹️ A handmade framework for making tiny games

🕹️ A handmade framework for making tiny games. Contribute to lichendust/lena development by creating an account on GitHub.

GitHub

Thimbleweed Park released 8 years ago today. A damn fine game, if I don't say so myself.

If you haven't played it, add it to your bucket list today. Also available on Switch, Xbox, PS, iOS and Android.

https://store.steampowered.com/app/569860/Thimbleweed_Park/

Steamで70% OFF:Thimbleweed Park™

In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.

More blogging. You remember blogging?

https://www.grumpygamer.com/deathbyscrolling/

Death by Scrolling

Ron Gilbert's often incoherent and bitter ramblings about the Game Industry

Grumpy Gamer