馃К Bevy Replicon 0.37.0 is out!
It's a networking crate for the Bevy game engine.
This release features a new visibility system. It's component-driven, so you don't have to maintain visibility separately from your gameplay logic. And it now supports both component and entity visibility.
It took quite some time to refactor the codebase to support this, but I'm very happy with the result 馃檪
馃摐 https://github.com/simgine/bevy_replicon/blob/master/CHANGELOG.md
馃摝 https://crates.io/crates/bevy_replicon



