The other half of the last post.
I added an interpreter to the IDE for writing scenes as plain text.
it uses the same data autocomplete the rest of the IDE and engine is built on, pulling from data that's already written.
nodes preview live as well!
| itch | https://mrpiper01.itch.io/ |
| gumroad m3 ui kit | https://piper1.gumroad.com/l/material-3-ui-kit-for-godot-4-net |
The other half of the last post.
I added an interpreter to the IDE for writing scenes as plain text.
it uses the same data autocomplete the rest of the IDE and engine is built on, pulling from data that's already written.
nodes preview live as well!
I've been building my own rpg/vn framework on top of Godot for about a year.
I wanted something between an RPG and a visual novel. RPG Maker wasn't the style I wanted and the interface drove me insane. RenPy is good but building an RPG on top felt shaky, and python isn't my favorite.
So I made my own.
This is the dialogue editor. All the data is json, and the ide has an editable flowgraph that compiles to it.
ill post bits here.
#godotengine #godot #gamedev #indiedev #visualnovel #rpg
Shipped my Material 3 UI Kit for Godot 4 .NET. Built it for my own project, polished it up, and figured it was worth releasing.
Scene-first: drop the components into your scenes, configure them in the inspector, theme everything through one resource. 40+ component scenes, automatic light/dark theming, drag-and-drop, tooltips, 5 demo scenes.
itch: https://mrpiper01.itch.io/material-3-ui-kit-for-godot-4-net
and gumroad: https://piper1.gumroad.com/l/material-3-ui-kit-for-godot-4-net