@MicalPixel

17 Followers
18 Following
54 Posts
Solo game developer of May and the Amazing Bouquet (@maygame)
programmer • gamer • book lover • he/him • aro/ace • adult person • 🗽
Wishlist on Steamhttps://store.steampowered.com/app/3734760/
More Linkshttps://linktr.ee/micalpixel

Currently working on implementing and testing various game mechanics I want to include. Using placeholder animations but will refine them later.

#MayGame #gamedev #indiegame #ScreenshotSaturday

I've added a mechanic where you can control May's brother, Day, directly. This will enable puzzles where you must alternatively control the two characters.

The blue mimics will change appearance depending on who's in your party.

#MayGame #gamedev #indiedev #cozygame

I've been meaning to study this game's jump physics a bit more, so why not now? :D

#Zelda #gamedev #LinksAwakening

It's important for my game too.

If the player's jumps are too short, then leaping over enemies becomes difficult and annoying.

If they're too long, then I must make my too-big-to-jump-over pits larger to compensate. Which leave less room for other things in the levels.

It's a balancing act.

This is actually more important than it sounds.

If you didn't have flippers (ie you drown in water)...
And the dev didn't realize 2-tile jumps were possible...

That's how you get sequence breaking.

But once you know, then you can design levels around that.

I've been meaning to study this game's jump physics a bit more, so why not now? :D

#Zelda #gamedev #LinksAwakening

One of my game's puzzles involves leading these dogs onto these "Paw Pads."

It's similar to block-pushing puzzles. But with more dogs. :3

A hidden object tracks which ones are pressed and can make things happen if various conditions are met.

#MayGame #indiegame #cozygame #ScreenshotSaturday

🌸 Happy May Day! 🌸

Development on May and the Amazing Bouquet began two years ago today!

(oh my gosh how is it 2 years already??!!)

There's a new Developer Diary looking at the last two years and covering everything from April's refactor.

https://store.steampowered.com/news/app/3734760/view/659356977751655027

#MayGame #indiegame #cozygame #indiedev

May and the Amazing Bouquet - Developer Diary #3 - May 1, 2026 - Steam News

Looking back at 2 years of development...

In @maygame 's earlier codebase, map editing was very tedious...

Things like pathing coordinate x and y values had to be manually typed into the editor. 🙁

With the refactor, I can just drag and drop things where they need to be. So much easier... 😊️

#MayGame #gamedev #indiedev #Godot

One thing that always trips me up in games is when the same button is used to advance text AND pick choice #1.

I'll frequently pick a choice by accident. :/

What if *no choice* is selected by default? This forces the player to press up or down to pick one.

#MayGame #gamedev #gamedesign