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109 Posts
Tinker of electronics. General interest in most anything related to making. Somewhat quiet / reserved. Tends to overthink everything. Easily sidetracked by new puzzles to solve.
Githubhttps://github.com/McSpider
Major InterestsElectronics, Robotics, Gamedev, 3D Modeling, & 3D Printing.

My hub75 based display has started having rendering issues lately. After messing around for a while and getting nowhere I believe I've finally fixed it by reducing the power supply voltage to 4.7V instead of 5V. I guess some of these displays don't really like 3.3V logic and reducing the difference helps.

#ESP32 #hub75 #LEDs

My PC doesn’t indicate when it’s sleeping, so I hacked together a small device that monitors a USB port and uses that to figure out if the computer is sleeping or not. Of course since I had some glow in the dark LEGO spiders kicking around I stuck one of them on the LED.

#electronics #LED #hack

My jade plant decided up is down this week while I was away. Can't say I disagree, with the overall current state of things.

#houseplants

Slightly bothered with the imbalance of kerning & brightness of the number one digit on the seven segment display, so I played around with a CAD model and added a upstroke/serif segment. Of course I find out that this is nothing new, as searching for "nine segment display" demonstrates.
Found some nice machined toggle switch guards for a project. But at ~$30 for a pair I decided I could do it much cheaper with some 22mm M6 u-bolts and hardware.

Clock assembled using the ht16k33, now to finish the ESP32 code and add features. Also want to figure out why there's ghosting between the digits. It's either because I'm breaking the rules, because they're knockoff drivers, or just because that's how they operate.

#electronics #maker

It's surprisingly easy to reuse the render data because it's stored on the GPU as a texture. Here I've added a second multimesh that puts a sphere on the tip of each stalk using a shader.

#godot #gamedev

If anyone's interested here's the source code for this, view at your own risk ;)

https://codeberg.org/McSpider/computekelp
#godot #gamedev #shaders

Had some bugs when doing multiple stalks but got it all ironed out. 592 stalks and 8243 segments, all controlled by a single compute shader.

#godot #gamedev

They're multiplying. Now with color interpolation, segment end rotation, gentler movement, and a smooth diameter curve.

#godot #gamedev