GitHub | https://github.com/LukasKalbertodt |
Blog | http://lukaskalbertodt.github.io/ |
I added some clouds to my game and tried out how they would interact with my soft shadow volume system. Turns out: quite well! Performance is problematic in a few situations but I like that it mostly just works and produces accurate shadow :)
Here is a short video showing the effect: https://www.youtube.com/watch?v=3FKNjE5G7G4
And yes, the clouds still need lots of work...
@megmac @jamuraa You can use `pipe` from the `tap` crate: https://docs.rs/tap/1.0.1/tap/trait.Pipe.html#method.pipe
I actually use that quite a bit in production, e.g. https://github.com/elan-ev/tobira/blob/3e915dfd53704d28e3443ed45fc4a2074d68ed39/backend/src/api/model/event.rs#L264-L275
I finally managed to write a blog post about my shadow experiments, tiled soft shadow volumes :)
Really curious what others in the graphics community think.
https://lukaskalbertodt.github.io/2023/11/18/tiled-soft-shadow-volumes.html