John Einselen

@Jeinselen@mograph.social
248 Followers
339 Following
871 Posts
Motion Design Technical Director at Launch by NTT DATA. Hiker and photographer when the weather is good, VFX artist and 3D designer when it isn't. Musician at Bridge Community Church and Christ follower.
Case Studieshttps://jeinselen.com
Codehttps://github.com/jeinselen
Reminder to self: if you're using a float curve node to create a bobbing animation, and the animation just isn't working, maybe check to see if you're clamping the range later in the node tree. 🤣 #b3d #blender #geonodes #geometrynodes
Just a normal Sunday evening spent folding paper. #Blender3D #B3D
We’ve wrapped on the final day of #BCON24! And the talk Philip McCloskey and I gave on Making Better Motion Branding is already on YouTube. It’s been a pleasure to be back in Amsterdam, and an honor to contribute as a speaker again.❤️
Hello #BCON24! Happy to be here, looking forward to some amazing talks, people, and conversations this week. 😄
Spent the day prepping content for a #BCON24 presentation on motion graphics. I think it's coming along nicely, despite the time crunch. 😅

The lengths I will go to not use PowerPoint. 🤣

I built out the structure of the presentation in Keynote, but updating animations isn’t automatic…so here’s my @vuo composition that loads all of the videos in a directory and steps through them in order, with features for looping and auto-advance based on file name.

Good grief, I’ve been keeping busy this autumn and haven’t gotten around to posting some of the cool projects I've been working on the past few months. Lots of exploration, which is always great!

But now I’m busy prepping for #BCON24, and I daresay, it's a little difficult to contain my excitement over being able to attend again. And this year @6HO3T and I will be sharing what we've been doing in the motion graphics space this year. Look for us in the schedule; Making Better Motion Branding. 😄

Always a good day when you get to play with splines and a little math (and yes, this procedural #geonodes setup _does_ have proper UV mapping and a seamless mesh!). #blender #blender3d #b3d

It’s not just porting our older add-ons like VF Autosave Render & Output Variables to #Blender 4.2 #extensions though; new features are also being added!

New to Render Kit this week; a UI panel for super easy baking of material node values to images with UV alpha. All of the standard output variables are available for file path and naming, plus `{socket}` and automatic serialisation to prevent overwriting existing files. I love it! 😄 #B3D #Blender3D

The majority of our older Vectorform (now Launch) tools were ported to Blender 4.2 by release day, and while not fully tested or documented yet, we're using them in production…may as well share, right?

As part of updating 2.8-4.1 add-ons to 4.2+ extensions, over a dozen tools have been streamlined into just 4 kits that can be installed and updated in Blender from a single GitHub repository!

https://github.com/jeinselen/Launch-Blender-Extensions

#Blender #Blender3D #B3D #extension #modelling #animation #rendering

GitHub - jeinselen/Launch-Blender-Extensions: Centralised hub for the Launch suite of Blender toolkits

Centralised hub for the Launch suite of Blender toolkits - jeinselen/Launch-Blender-Extensions

GitHub