Frame of Mind

47 Followers
15 Following
126 Posts

a game of thoughts.

Frame of Mind is a brief and cozy narrative game that lets you discover a character trough thoughts and mementos they find while moving out of their parents home. It's an introspective game, meant share experiences of a neurodivergent peer group.

Made by @betalars
Part of @purpleSloth.
Beginning of polynormal games.

Diese Maßnahme wird mitfinanziert durch Steuermittel auf der Grundlage des vom sächsischen Landtag beschlossenen Haushaltes.

find us on itch.iohttps://purplesloth.itch.io/frame-of-mind
wishlist on steamhttps://store.steampowered.com/app/2515480/Frame_of_Mind__A_game_of_thoughts/
join our communityhttps://discord.gg/WjduEh4htP
polynormal gameshttps://www.polynormal.games/
Friendly reminder: if you bought a game during this Steam sale (or any), leave them a review! Especially those awesome indie games.

Frame of Mind is a Heroines Journey.

I didn't intend it to be that. I just learned that it is. And I've been lying a lot on the floor sobbing today.

I also finally understood, why I can't figure out how to write the ending to this game.

Anyways, I think will go have a talk with my mom.
~ @betalars

https://youtu.be/oeVHp2DtZjg

Why Women Need Their Own Myth

YouTube
Thinking about real time data poisoning.
#DLSS5

Sadly, we had to update our information on #accessibility today.

We will likely need to push implementing some planned accessibility features post launch.

We are on a very tight schedule and would not have the time to do it proper.

#gamedev #indiedev

https://store.steampowered.com/news/app/2515480/view/534358622649452263

Frame of Mind - A game of thoughts. - Information on Accessibility - Steam News

Our game is very accessible. Sadly, it does not support simple English or sign language. Find more about what barriers to expect and not expect here.

By the way before anyone gets riled up about the caption:

I genuenly think it is easier for a screenreader user to read code on gitlab or copy code to an ide from gitlab than it is to try and parse it from an image description.

And I know it's not perfect, but I think it's practical.

So players wanted to manually crouch in our game. And we did not know if hold crouch or toggle crouch would be more intuitive.

So we did the reasonable thing and our player controller just deals with both. If you hold the crouch input for no longer than half a second we assume you're probably a toggler.  

Visit us on gitlab and follow us for more #ScopeCreep. 😅

https://gitlab.com/betalars/frame-of-mind/-/blob/5a937a9f1b51d17d6ee6a331c801fdec9b02599b/src/logic-scenes/player_controller/player_controller.gd

#Godot #GodotEngine #gamedev

"Using hand and feet" to comunicate with our new composer.

Blue circle is current revision, red circle is their style, yellow circle is the current soundtrack.

This was a huge challenge for me but I have faith that the next revision will be perfect.

By the way: sorry for leaving this account as quiet recently.

My home is still mastodon and I want it to be the place to get deep insights into the inner workings of our #godot project.

It's just that there was so little to post about because so much pf what I did was running in circles and doing company stuff instead of actual #development.

But yeah ... let's plan for more content in the upcoming weeks, because that would mean I am getting work done.
~ @betalars
https://bsky.app/profile/polynormalgames.bsky.social/post/3lvji67kh2k2f

I make things! I help other people make things. I let other people help me make things.

The act of making things is, by itself, radical.

But I'm trying to take it step further.

I'm centering my values and I'm focusing on joy, on things that bring me joy, on things that create joy for others.

I'm focusing on replacing the things in my life, in the lives of other people, that enrich billionaires or promote harmful ideologies or wreck the planet with things that don't.

This is why I make toys! It's why I run New Ellijay Television.

#revolutionaryJoy

#Steam #NextFest was quite the wild ride!

We hat tons of great community feedback and also a networking event smack down in the middle of it.

@betalars held a deep-dive workshop on 10 Insights into Godot and we hope to record that for a wider audience soon.

This evening, we will also once again do a live stream. This time not with hotfixes, but - as promised - with actual #VFX magic. ✨

#gamedev #godot