34 Followers
67 Following
59 Posts

Hello!
I ❤️ #ProcGen as COO at Apparance
I ❤️ mentoring as co-director of Limit Break
I ❤️ #IndieDev as advisor at IMPRESS

I also do games biz advisory and previously founded and sold games digital agency Etch Play

I live in a campervan and ride MTB.
He/Him

https://heydanthomas.com

My websitehttps://heydanthomas.com
Apparancehttps://apparance.uk
Limit Breakhttps://www.limitbreak.co.uk
IMPRESShttps://impress.games

Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
📣 Let us know what you'd like to see added to our town building experiment next!

#ProcGen #GameDev #Apparance #UnrealEngine #Kenney

Sam Swain (@[email protected])

Attached: 1 image A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...

Gamedev Mastodon
Step 9 - Placeable forests, areas of increased and adjustable tree density.
Miniature towns exploration, day three. More town variety, more parameters to control, and also forests!
#ProcGen #GameDev Apparance #UnrealEngine #Kenney
A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...
Soon to visit Brighton for this years Develop where we're looking to chat with procedural generation enthusiasts and curious folk alike. Are you a TA or TD with their eye on #ProcGen and fancy seeing what Apparance has to offer? DM myself or @DannyT for a meeting.
Tired of hand assembling hundreds of assets? Can procedural level design tools help? Sure! Have a look at what we've been building with Apparance.

I will be at Develop Brighton with @ga5p0d3 and I am excite!

We are super keen to chat to Tech Art, Tools and Tech lead shaped folks about all things #ProcGen and get your thoughts on some of our ideas and initiatives.

If that sounds like you, say hello 👋
#GameDev #ProceduralGeneration

Looking at data from VGInsights (supposedly accurate +/- 5%), 2024 is looking REALLY good for total Steam revenue.

Like 28% increase on 2023 so far this year...

I'm impressed #gamedev Mastodon! A mere 28 followers and this poll got more engagement than the 2.5k I have on Twitter (RIP).

Also, these results are very validating for all that @ga5p0d3 and I have planned with Apparance so I'll be sure to share more here as we go 🙌

https://mastodon.gamedev.place/@DannyT/112524164111264430

DannyT (@[email protected])

🤔#GameDev question: how would you rate your familiarity with Procedural Generation? We’ve got some exciting plans to help with both #ProcGen tooling and education at Apparance so, I’m trying to get a gauge of where my reachable audience is at. RTs appreciated 🙏 [ ] 👀On my list to look into [ ] 🎮Played with procgen tools [ ] 💪Heavy user, big fan [ ] 🚫Not right for my project

Gamedev Mastodon