Miniature towns exploration, day three. More town variety, more parameters to control, and also forests!
#ProcGen #GameDev Apparance #UnrealEngine #Kenney
Step 7 - More building variety and height, utilising the modular asset pieces available.
Step 8 - More control parameters for towns, such as height, fall-off, and density.
Step 9 - Placeable forests, areas of increased and adjustable tree density.
These are very cute assets and hold up surprisingly well under closer scrutiny. Of course the rendering and lighting in UE helps a lot. These are from the Kenney Nature Kit, available here: https://kenney.nl/assets/nature-kit
Nature Kit · Kenney

Download this package (330 assets) for free, CC0 licensed!

Sam Swain (@[email protected])

Attached: 1 image A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...

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