@Blitspace

25 Followers
16 Following
46 Posts
Indie gamedev. Arsenal includes:
Godot, C#
Aseprite, Reaper
OBS, Davinci Resolve
Itch.iohttps://blitspace.itch.io/
Xhttps://x.com/blitspace

What's wrong with having one's head in the clouds?

#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart

"Ded-a-check?"
Roland is about to lose a few more fingers!

#gamedev #indie #indiedev #platformer #godot #godotengine #2d #pixelart

I have always loved more traditional platformers, and often complain to friends about not enough people making simpler games these days. Maybe it is time to 'put up or shut up'?

#gamedev #indie #indiedev #godot #godotengine #platformer #2D #pixelart

Day 25
The final day, and we made the deadline!
https://blitspace.itch.io/flame-in-the-storm

Please consider checking it out, and leaving a comment here and/or on Itch! The music was composed by ComposerLiamC, and is exactly what I asked for!

#roguelike #godot #godotengine #gamejam #gamedev #indiedev

Flame in the Storm by blitspace

My submission for a Winter Farm gamejam, Dec 2024.

itch.io

Day 24
The settings screen may not be attractive, but it is functional.

Cannot believe this project is just about wrapped up, and I am looking forward to filling everyone in on the next project!

#godot #godotengine #roguelike #gamejam #gamedev #indiedev

Day 23
Added death fades back to main menu, and reworked the weather system. It was completely random, now it randomly increases or decreases in stage, until it peaks at one end, then has a higher chance to peak at the other.

#godot #godotengine #gamejam #gamedev #roguelike #indiedev

Day 22
A lot of polish was added and bugs fixed, but also a new, craftable item, Bandages!

#godot #godotengine #gamejam #gamedev #roguelike

Sorry for the gap in posts the last few days, my Christmas present was received early Christmas Eve morning, in the form of a chipped tooth and an exposed nerve, which also lead to a gum infection, ho ho ho!
Found an amazing dentist who saw me Christmas Day! All better now, and we are back to it!

Day 21
A day of polish and adding missing text popups. Nothing too exciting, but all those little details add up to a better experience, right?

#godot #godotengine #roguelike #gamejam #gamedev

Day 20
No gif today, but added a scoring mechanic, pause menu, and fixed many bugs. So little time left in this jam!

#godot #godotengine #gamedev #gamejam #roguelike