John Lethbridge

82 Followers
229 Following
553 Posts

Dad x3 ¤ Game Dev ¤ Storyteller ¤ Musician ¤ Old Man VideoGames ¤ Tired ¤ 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇨🇦 ¤ Neach-ionnsachaidh Gàidhlig ¤
🚢 Some Games 🚧 Secrets

Design Thoughts at: https://www.norightanswers.net/

Elsewhere: https://bsky.app/profile/archaicjohn.bsky.social

Wrote a bunch of code this morning that was pretty clever and it appears to just be working so I'm giving it some serious side-eye...
Super productive day working on the encounter system today. Sorted out a lot of core behaviours and got it into a pretty good state! 💪
In case anyone's curious, when a mandolin string snaps, it stings when it hits your picking hand. Ow.
@grumpygamer I switched to VSCodium which is an OS fork of Code to get away from Copilot and MS telemetry.

No Right Answers returns with: 5 More Tips for Being a Better Designer

In the first article of the new year, I share 5 more pieces of advice to help elevate your design skills.

https://www.norightanswers.net/posts/5-more-tips-for-being-a-better-designer/

#gamedesign #gamedevelopment #norightanswers

5 More Tips for Being a Better Designer

More selected advice to elevate your design game

NO RIGHT ANSWERS
Burns night dinner and dessert: Haggis towers and cranachan!
@benjaminrivers Ben... are you doodling while listening to Barret's theme? Be honest...

New article on No Right Answers - Game Design Framework: Gameplay Challenge Types

This is a methodology for defining common challenge vectors and terms while crafting gameplay with easily tunable intensity.

https://www.norightanswers.net/posts/gameplay-challenge-types-framework/

#gamedesign #gamedevelopment #norightanswers

Game Design Framework: Gameplay Challenge Types

A way to define gameplay factors that are measurable, tunable and provides a common language for challenges.

NO RIGHT ANSWERS
The Running Man (1987) is just Mega Man with extra steps

No Right Answers returns this week with: Design for Engagement

Often in games we try to design a game that is fun, but fun isn't a measurable, universal metric. Instead, let's talk about one that is - Engagement.

https://www.norightanswers.net/posts/design-for-engagement/

#gamedesign #gamedevelopment #norightanswers

Design for Engagement

Using a measurable and quantifiable metric to achieve your goals.

NO RIGHT ANSWERS