@saraislet @http_error_418 @GossiTheDog
There were so many great Quake mods. It was an impressive sales technique: Quake was a fairly mediocre game (though with impressive graphics for the time), but then they persuaded other people to add good games on top. A few of my favourites:
Team Fortress (which was so much better than the Half Life remake). We played this so very much. My favourite level was ctf8, where there was a way into each base through a pipe in the ceiling, but also a button kill people in the pipes in each base. No one else liked it though, so we didn't play it that often. Two bases, defend the 'flag' (in the early versions, it used the key model, later ones added an actual flag), multiple character classes. All of them were fun to play as (except maybe the spy, I always got caught and died). I probably played this more than any of the others.
Quake Rally: an arcade-style driving game, where the cars have rocket launchers and so on. I think this was the one where you could drop Duke Nukem avatars as a distraction (maybe they exploded?).
AirQuake: an arcade-style flight / tank simulator where you could fly a plane or helicopter, drive a tank, SAM site, or little mine layer. I think it only had two maps, one was great for tank battles the other was a long drive to the other base and then someone would drop a bomb on you (or you'd drive over a landmine) but was great for flying. Unfortunately, GLQuake didn't handle very large maps well and so there were artefacts in the rendering in the distance.
QTank: Arcade-style hovertank game. Once you're in a tank you have a cannon and 999 health, so don't pick a fight with someone in a tank until you have one! When the tank is destroyed, you got ejected, so you could often escape if you were doing badly.
Quake Horrorshow: You all start as weak (50 health, no armour, no weapons except your fist) civilians in a creepy place. After a couple of minutes, you hear a thunder crash and one becomes a chainsaw murderer (or a shambler on the other level). There are a few weapons the civilians can pick up, but they aren't good: stick of dynamite (grenade mechanics) or shotgun are the best. Murderer wins if they get a threshold number of kills, everyone else wins if they don't. Became a bit less fun once I realised that you could always win as the civilians by climbing up high and jumping off when the murderer got close (they don't get points if you kill yourself).
Killer Quake Patch: This was completely silly. A load of different weapon mods, all bundled together. Each gun had the option of being half a dozen different options. One of the modes for the double-barrelled shotgun was rapid fire, which did ludicrous damage (and ate ammunition, but it's not like you were going to survive for very long when everyone else has equally overpowered weapons). Not fun for more than about ten minutes at a time, but very fun briefly.