The video game Quake is 30 years old today.

I played it with a 14.4k (0.0144 mbit/sec) modem with a 200 millisecond ping. Also back then internet was billed by the minute, I think was 4p per minute at peak time. RIP my parents phone bill.

My mum got annoyed with me once being online all the time so she confiscated my modem cable for two weeks. Somebody from IRC rang my house to check if I'd died.

@GossiTheDog omg that really makes me feel old... Quake was so much fun when it came out. Thanks for the memories.
@GossiTheDog those were *the* days.
@GossiTheDog 4p the minute sounds cheap. Never saw it that low except flatrates

@Jonly @GossiTheDog

Mine was Demon, which was fixed rate (££10/month) for the Internet and had a local number, which cost 1p/minute normally, but we made it one of the ten 'friends and family' numbers, which made it 0.9p/minute (I just had to watch a 1996 BT advert on archive.org to work out how much the discount was).

@david_chisnall @Jonly @GossiTheDog forgot about Friends and Family discount for the dial up!
@GossiTheDog I was such a massive nerd that I can still remember the jumps you can do in that map and how to get through the portal and over to the far ledge without a rocket jump
@http_error_418 @GossiTheDog I have fond memories of rocket jumping and pipe bomb jumping in QuakeTF

@saraislet @http_error_418 @GossiTheDog

There were so many great Quake mods. It was an impressive sales technique: Quake was a fairly mediocre game (though with impressive graphics for the time), but then they persuaded other people to add good games on top. A few of my favourites:

Team Fortress (which was so much better than the Half Life remake). We played this so very much. My favourite level was ctf8, where there was a way into each base through a pipe in the ceiling, but also a button kill people in the pipes in each base. No one else liked it though, so we didn't play it that often. Two bases, defend the 'flag' (in the early versions, it used the key model, later ones added an actual flag), multiple character classes. All of them were fun to play as (except maybe the spy, I always got caught and died). I probably played this more than any of the others.

Quake Rally: an arcade-style driving game, where the cars have rocket launchers and so on. I think this was the one where you could drop Duke Nukem avatars as a distraction (maybe they exploded?).

AirQuake: an arcade-style flight / tank simulator where you could fly a plane or helicopter, drive a tank, SAM site, or little mine layer. I think it only had two maps, one was great for tank battles the other was a long drive to the other base and then someone would drop a bomb on you (or you'd drive over a landmine) but was great for flying. Unfortunately, GLQuake didn't handle very large maps well and so there were artefacts in the rendering in the distance.

QTank: Arcade-style hovertank game. Once you're in a tank you have a cannon and 999 health, so don't pick a fight with someone in a tank until you have one! When the tank is destroyed, you got ejected, so you could often escape if you were doing badly.

Quake Horrorshow: You all start as weak (50 health, no armour, no weapons except your fist) civilians in a creepy place. After a couple of minutes, you hear a thunder crash and one becomes a chainsaw murderer (or a shambler on the other level). There are a few weapons the civilians can pick up, but they aren't good: stick of dynamite (grenade mechanics) or shotgun are the best. Murderer wins if they get a threshold number of kills, everyone else wins if they don't. Became a bit less fun once I realised that you could always win as the civilians by climbing up high and jumping off when the murderer got close (they don't get points if you kill yourself).

Killer Quake Patch: This was completely silly. A load of different weapon mods, all bundled together. Each gun had the option of being half a dozen different options. One of the modes for the double-barrelled shotgun was rapid fire, which did ludicrous damage (and ate ammunition, but it's not like you were going to survive for very long when everyone else has equally overpowered weapons). Not fun for more than about ten minutes at a time, but very fun briefly.

@GossiTheDog isn’t that Quake 3?
@advancedrubbish @GossiTheDog yes it is, with the items set to simple icon
@GossiTheDog You have taken the quad damage to my sense of how old I am, sir. Quake could not possibly have released that long ago.
@GossiTheDog  Back then, it took me three months to explain to my mother that we don't pay international calls rate to see websites outside of Czechia 🫠

@GossiTheDog

For those not old enough to remember then RetroAhoy has a good episode on the release and impact of Quake πŸ™‚

https://youtu.be/OipJYWhMi3k [1h 8']

Makes a good audio podcast if your not able to watch.

RetroAhoy: Quake

YouTube

@GossiTheDog I never played Quake with a modem: I used a car instead.

As in, I would load my PC and monitor in my trunk, drive ~30km to a friend's house, wait for the others to arrive, spend anywhere between 30min to a several hours laying out the 10-baseT cables and troubleshooting the IPX LAN... Fun times! πŸ˜ƒ

@GossiTheDog Ha! Yes, my mom also did that but she took my hard drive. Little did she now it was a spare one and I continued gaming during the evening/night :D took her at least a month to figure it out.
@GossiTheDog Before 18:00 it was 6 SEK here in Sweden (around $0.62 in todays exchange rate). After 18:00 it was 2 SEK.

@GossiTheDog

The first time I played was over winter break from college with my best friend, direct via modem. He said, "I think this game is glitched; I explode every time I walk in this one room."

"I am standing above the door with a rocket launcher."

@GossiTheDog I was a LPB using uni network. πŸ˜„

@GossiTheDog

So many memories are coming back...

@GossiTheDog You lucky bastard..😜
My parents got fed up that the phone line was blocked all the time.
So we got ISDN and my own phone bill..
Damm that was about 100 dollar every month (Age 16 years old)

The good old days.... πŸ‘ πŸ‘΄

@GossiTheDog Quake? Meh. For me that would always remain "that newfangled game from ID Software that is much worse than Doom".

@bontchev @GossiTheDog
it was a decent exercise in learning bitmap mapping over vector frames & level building in the long, long ago.

though id's licensing agreements had no leeway for .edu pricing for the gfx engine at the time.

@GossiTheDog rocket arena 3 was my goto game.
Me and my brother made a crazy expensive bill on 14.4k πŸ™ˆπŸ™‰πŸ™Š