got a death animation working gonna redo how bodies are done so they don't stack up
#gamedev
added a tree falling animation thing need to do sound for it #gamedev
can now tie sounds to animations #gamedev
adding clothing #gamedev #indiedev #indiegame
attempting a simpler design it does have bit more improved performance because of less vertices #gamedev
prototype crafting log into different shapes
#gamedev
made some icons gonna think on what other shapes to add
#gamedev
npcs can now fell trees #gamedev
i have created door character bit too fat to fit in said door right now but will fix later
#gamedev
improved the loading a bit it previously was around 30 seconds now its a couple seconds
but i still need to test and make sure everything works right
#gamedev
adding bulk crafting need to add some more details to better show selection
#gamedev
heres the bulk crafting with the selection models to better see whats selected
#gamedev
using selection to place blocks
#gamedev
using a team system so npcs can fight each other
#gamedev
testing loading into different subworlds/levels
#gamedev
heres changing the level at the world border
#gamedev
attempting sound effects
#gamedev
got some path finding bit buggy but it seems to be working
#gamedev
bit better path finding at the very least stands on blocks correctly#gamedev
a single item pickup method for avoiding inventory clutter something ill use for parts so the player doesnt fill there inventory with half completed built objects
#gamedev
got sit aniamtion state this gonna open some new possibilities for animations for things like crafting commanding npcs
#gamedev
improved car #gamedev
musket reload animation attempt
#gamedev
WIP water filling pretend logs are water
water meshed based system same as the terrain #gamedev
now i have the water and animated #gamedev
can now generate oceans #gamedev #indiedev
doing some water sounds #gamedev #gaming
adding some water effects needs bit more work #gamedev #gaming
added a swim animation this was pain in the ass to add #gamedev #gaming
added diving #gamedev #gaming
making armor #screenshotSaturday
got armor slots working #gamedev #indiedev #gaming
attempting networking connections via udp, this has been very confusing
#gamedev #indiedev #gaming
adding colonies #gamedev #indiegame
testing new textures
made some changes to shadow caster just had the size too big #gaming #gamedev
PSSM shadow cascade thingy majig
looks so much better gives shadows to further objects
#gamedev #gaming
the blueprints now save and load terrain correctly and can now have different rotation
from the copy rotation
#gamedev #gamedevelopment
making a human model #gamedev
improved the selection system no longer will it accidentally select objects #gamedev
was making a werewolf transformation instead of fixing bugs
#gamedev #panda3d
managed to randomize npc textures there are 2 different variants right now ill add more later #gamedev #gaming
finally replaced the desert trees looks much nicer #gamedev