the npcs properly stand on blocks now still need a bit more tinkering
in this i was using the temp triangle thing has reference point to copy/build from need add a few more things to improve the process
adding a command list to give npc orders from
#gamedev #indiegame
working something a little different magic
#gamedev #indiegame
adding modular weapons, i intend to add different barrel sizes to fire different calibers, and different triggers etc its gonna take while to add that stuff
#gamedev #gaming
now can correctly be tossed around
something not relevant to gameplay but a improvement towards my animation system need to tweak a few things but getting a little bit better
#gamedev
haven't had much to post been stuck on animation stuff but making some progress
#gamedev #indiegame
now can switch hands
managed to do accidental stress test spawned more npcs then needed there was 7,735 npcs spawned it was hitching during saves but it seemed to work fine caused the clouds to flicker for some reason not all npcs were in render of course
#gamedev
improving the menus im fairly happy with the look of it now its just the process of adding the new textures to all the buttons
#gamedev
improved inventory
getting nicer elements
#gamedev
looking a bit better for select world menu
improved some more menus
#gamedev
new GUI big improvement from what they once were
#gamedev
added a quit to menu button bit buggy still
got a death animation working gonna redo how bodies are done so they don't stack up
#gamedev
added a tree falling animation thing need to do sound for it #gamedev
can now tie sounds to animations #gamedev
adding clothing #gamedev #indiedev #indiegame
attempting a simpler design it does have bit more improved performance because of less vertices #gamedev
prototype crafting log into different shapes
#gamedev
made some icons gonna think on what other shapes to add
#gamedev
npcs can now fell trees #gamedev
i have created door character bit too fat to fit in said door right now but will fix later
#gamedev
improved the loading a bit it previously was around 30 seconds now its a couple seconds
but i still need to test and make sure everything works right
#gamedev
adding bulk crafting need to add some more details to better show selection
#gamedev
heres the bulk crafting with the selection models to better see whats selected
#gamedev
using selection to place blocks
#gamedev
using a team system so npcs can fight each other
#gamedev
testing loading into different subworlds/levels
#gamedev
heres changing the level at the world border
#gamedev
attempting sound effects
#gamedev
got some path finding bit buggy but it seems to be working
#gamedev
bit better path finding at the very least stands on blocks correctly#gamedev
a single item pickup method for avoiding inventory clutter something ill use for parts so the player doesnt fill there inventory with half completed built objects
#gamedev
got sit aniamtion state this gonna open some new possibilities for animations for things like crafting commanding npcs
#gamedev
improved car #gamedev
musket reload animation attempt
#gamedev
WIP water filling pretend logs are water
water meshed based system same as the terrain #gamedev
now i have the water and animated #gamedev
can now generate oceans #gamedev #indiedev
doing some water sounds #gamedev #gaming
adding some water effects needs bit more work #gamedev #gaming
added a swim animation this was pain in the ass to add #gamedev #gaming
added diving #gamedev #gaming
making armor #screenshotSaturday
got armor slots working #gamedev #indiedev #gaming
attempting networking connections via udp, this has been very confusing
#gamedev #indiedev #gaming
adding colonies #gamedev #indiegame
testing new textures
made some changes to shadow caster just had the size too big #gaming #gamedev
PSSM shadow cascade thingy majig
looks so much better gives shadows to further objects
#gamedev #gaming
the blueprints now save and load terrain correctly and can now have different rotation
from the copy rotation
#gamedev #gamedevelopment
making a human model #gamedev
improved the selection system no longer will it accidentally select objects #gamedev

@trenttaray PSSM... Now that's a name I haven't heard in a long time!

Good work, looks good!

Water sounds are underrated—bad audio breaks immersion instantly. Good ones make you forget you're playing a game.