We’ve prepared a new example showing how to create billboarding in your games! 🌲

It includes two modes:
- always face the camera - like the smoke ☁️
- lock rotation to a vertical axis - trees and rocks🌲🪨

We combined here 3D models by @KayLousberg and 2D screenshots of 3D models by @kenney for trees and rocks!

Check it out online:
https://defold.com/examples/material/billboarding/

#MadeWithDefold #vfx #rendering #gameengine #3D #gamedev #indiedev #solodev

@defold @KayLousberg @kenney that first mode for smoke doesn’t quite work in VR btw. Valve even made a point about that in HL:Alyx commentary, only to forget a few such sprites in the Jeff opening area… it looks very out of place once you notice.