You can now watch all the videos from our Coding Medieval Worlds workshop back in February: we have three sets of panel intros and a keynote for you to watch all about the world of medievalist #GameDev:
You can now watch all the videos from our Coding Medieval Worlds workshop back in February: we have three sets of panel intros and a keynote for you to watch all about the world of medievalist #GameDev:
We have Stevan Anastasoff and Vinicius Marino Carvalho discussing mechanics for exploring early medieval Britain, including exclusive footage from Tales of the Mabinogion, a game set amid the backdrop of medieval Welsh mythos:

And we've got three different takes on research for medieval games from the worlds of indie TTRPGs (James Holloway, @gonzohistory, host of the excellent Monster Man podcase), academia (Robert Houghton, lead convenor of @MAMG), and AAA games (Maxime Durand, Ubisoft):

Then the last panel of the event was a wonderful panel with Caves of Qud devs Brian Bucklew and Jason Grinblat, and game scholar and historian Lu Yahuai thinking about games and information:

And our keynote was this year by CMW convenor, medieval historian and indie developer James Baillie (
@JubalBarca), offering a personal account of what we do at Coding Medieval Worlds, how he got there, and thus why we should think about medieval games in certain ways and how we can use that to broaden our horizons in game development:
