i just wanna say that the way i sort of influence my pcs and use their stats similar to this in my homebrew is i just group attributes into physical and mental and have two different hitpoint pools, and then the pools can have their own modifiers that track with attribute style modifers

so you're tracking 4 to 6 numbers (usually just 2-3 for pure physical damage)

not... 21+

this is an absolutely wild number of numbers to track and this is coming from a guy who likes damage resistance on body parts, wound thresholds, tracking ammo per magazine, etc

you might think, oh but you only take a few damage points an attack so you're just moving a few numbers around

sure. until you get slapped with larger damage numbers

oh and also this is a sword and sorcery rpg so you're refilling these numbers after short periods, then tracking them getting knocked down again the very next fight

people always think it's so sexy to have "realistic" simulationist stuff like this until they have to track hit location hp and degrading armor

i've just never before seen it used for what is ostensibly supposed to be a streamlined s&s game that pretends this is very straightforward

i'm never gonna say mutefroot tho

"Why BRP didn't became as popular as GURPS?"

*squints*

video got boosted into my eyes about how to write rpg adventures, and the topic was mostly centered around ease of ref use/reducing prep

the guy wants adventures you buy, pre-writtens, to be able to be skimmed in like 30 minutes and then immediately run at the table, no hiccups

notably he hates prep and his contention is that this is at least one metric of what makes a pre-written "good"

i disagree with this on a general level. this is only going to be possible with a narrow band of scenarios

and in fact he touches on this because while after saying this, he goes on to say that he likes/wants little ref asides like "we tried this at the table, in playtesting we found XYZ"

well yeah and that's not stuff you're gonna be able to pick up in most pre-writtens in just a 30 minute flip through

this is look-ahead stuff. stuff you need to... know ahead of time to run the stuff that comes before, properly. or at least, according to how the pre-written was structured

it's perfectly acceptable if your pre-written is just a constant forward moving, never backtracing, branching choose your own adventure structure

any kind of looping, clues based, hidden information, etc busts this apart instantly depending on what your players do

there's another issue which is playstyle

it's way easier to write, and imo run, adventures that are more sandboxy/open-ended like the way he describes

cyberpunk in particular tends to do this well: "this is the job, haggle over support/reward, here's the situation and setup, you figure it out, get back, get backstabbed, try and get paid"

it works because that's just a really common trope-y genre to run jobs in

it's a lot harder to do this if your system/setting suddenly has rigid rules about all sorts of things, from travel, tech level, MAGIC, order of who you talked to, places you visited or observed, etc

in fact this is a big problem in investigations i rarely see brought up because it's covered by other sort of bandaid "rule of thumb" advice: what happens if your clue is in a place players swept and missed"

and those two schools of thought are "just give it to them" or "move the clue"

i can't run a lot of good pre-writtens in the way this person wants

chariot of the gods is way too fucking intricate and interconnected to just glaze over for half an hour and wing it and that is a goddamn great scenario

the notion that you have to put in (seemingly any) work to get a pre-written to work shouldn't be so controversial

you can only really reach this level of winging it if you already know the material cold or the main thrust is very linear

and there's a third problem where pre-writtens have some awful sense of how people are going to be using their material

it is true that a lot of pre-writtens do not seem to have <running the game> in mind at all, which introduces structural problems, where you are not categorizing information in a way that is helpful to running the game but reading/understanding it

that's definitely a problem (hey i need the statblock here, fucking put it here wtf)

a lot of this seems to be that authors hate the idea of duplicate information, but if you want to reduce prep time for running your adventure, you do actually need to accomplish 1) helping the reader understand the flow and purpose of the game, but also 2) organizing that data in play sequence

this is also why core rulebooks get raked over the coals because picking just one or the other fucks the other camp over

anyway as a point of reference/additional context: i don't hate prep at all, i just don't really go all in on it when i run games for other people

but again that's a heavy style thing. when i do run pre-writtens they're after i ran them solo so i do know how it goes beyond a 30minute flip through

anyway, just to wank off traveller again because it's what i do: the mongoose traveller 760 patrons book has what i consider to be the most open ended/framework for scenario generation

all you need is a basic grasp of the setting and you can run any of these by staring at it for like 60 seconds

you take this, you slap some mook statblocks together (or 7s across the board, baybeeeeee) and you're done

takes you 5 minutes, tops

for the record this is traveller 2e, but you can do this with every rpg system, it's pretty agnostic

just follow the framework:
job giver npc
requirements
player info
ref into
outcomes/complications

that's also the actual order i use to think of these. you might thing ref info before player, but honestly i don't

player info and presentation is most important anyway, and you can make whatever wild shit you want up in the background. wilder the better, actually

you know how a lot of titles basically just use adjective noun to give you a fast impression of what that thing is?

you can use that in your game prep, too. adjective adjective noun to describe that main quest npc. bam, you're rollin'

dirty cheatin' varmint
unethical cowardly accountant
lowkey ex-specops ganger
fat orange cat

the sky's the limit

now i wish i didn't cancel my traveller campaign

too much to do tho

maybe in 2030...

"i think i'd be good in a scary movie but i'd have to die a few times to figure it out"
alexa, play komm susser tod

"The only way to stop this flow of sand is to hurl a chakram into a specific slot hidden in the far wall."

alright xena calm your tits i found another way actually

look that grooth wasn't gonna accept the naga demon's offer but he rolled a nat 2 so
how many evil sorcerers have their spirits fused to their ill-gotten treasure after their deaths, honestly

one thing i've noticed about some ostensibly explicit sword & sorcery adventures is that they... are not good at getting into the genre mindset wrt plot hooks

"do the right thing" is not a plot hook for this genre, really

all you have to do is the literal dnd thing of offering monetary reward. that's it man

rat-god diseased claws fucked me right up, killed two of my pcs :|

got a cool sword tho

adventurers touching gold and jewels like doomguy touching the health and ammo in the center of rooms

"Tactics: The cultists attempt to surround enemies and stab them to death."

honestly fair

it's so funny when the paragraph description of an npc is "he's this way" and then you look at their stat block like "WAIT WHAT THE FUCK"
it's fun to flip through an adventure after the fact and see how much phat lewtz you missed xD

traveller, high fantasy: "wow! back here again!"

cyberpunk, sword & sorcery: "uhhh, we can't go there. for reasons"

"I don't begrudge people making money DMing, but I felt it was odd that she was charging her friends."

there's nothing wrong with charging your friends and family for professional services you're providing them

just because a lot of people don't doesn't mean it's wrong

in fact the way some of you talk about your families i feel like charging them should be the default

trying to decide how made up this post is tbh

op red flags:

1) complaining about being a forever ref
2) would never put up with this because they're a longtime ref who picked up red flags immediately, and then
3) puts up with it for months to have enough material for a big post

they don't do a quite "and then everyone clapped" but it's pretty close

they left, dm supposedly nuked server with all her paid games

🤷🏼 calling this 90/10

oh lmao

this is a story he's been telling since at least eight months ago and when he went off on paid referee entitlement in /r/rpg he got downvoted lol

trying to decide if this is that guy's alt account

well i don't know if he's a complete liar but he likes gygax and doesn't like masks at cons so he's 100% a fucking asshole

anyway i'm done skimming edh posts i don't understand fuck this guy

learning dnd 3.x through exposure because of trying to figure out how to convert 3.x adventures
look can we all just agree that shadowheart is actually a ridiculous name next to karlach and wyll
obviously with my bday coming up it's time for a brand new traveller campaign
i also haven't looked at cluster truck. maybe i should...
yo i forgot traveller 4 existed lol
from traveller 5 core
BRO WHAT LOL
there is an entire section on how to create chimera sophonts, if you're wondering why no one plays traveller 5
maybe i don't start a new traveller campaign today after all

hold up

star wars conversion AND it's for 1e?

hmmmmmmmmmmmmmm

"Han and Greedo shot at the same time because combat is simultaneous."

as lucas quasi-intended

these event tables are pretty great
god i love traveller

i just wanna say chargen was rough for half my pcs and so far it's been a rough start lololol

love it

one pc got jot 3 and a scout event that gives him forever anagathics tho

whack

the wookie got caught fighting against the empire and got slapped with -1 soc and branded a traitor to the empire out the gate
in fairness the wookie did great on advancements, the problem is i didn't scan i needed int for my career choice and then the personal development table had no int +1 entry

star wars weg d6 for heroic fantasy

traveller for scum and villainy

the star wars wiki timeline is so bad it makes you wanna watch the cartoons
notably it's also the only (large) fandom wiki timeline i've ever seen that explicitly calls out how bad it is at the top of the page, asking for help for major rewrites lol
fun fact: i only know so much about star wars ships because of an escape velocity extension to place the game in star wars

@worthlessbums all three are silly.

Wyll? So, a spelling corruption of Will? Mehhhhh

@DarkestKale

cersei

ser jaime

@worthlessbums GRRM's consistent tho (to my knowledge), so it kinda works. Forgotten realms is alllll over the shop
@DarkestKale syr kayll of the dezzert ohmissaya
@worthlessbums I like KJ Parker's naming system :)