there's another issue which is playstyle
it's way easier to write, and imo run, adventures that are more sandboxy/open-ended like the way he describes
cyberpunk in particular tends to do this well: "this is the job, haggle over support/reward, here's the situation and setup, you figure it out, get back, get backstabbed, try and get paid"
it works because that's just a really common trope-y genre to run jobs in




