and there's a third problem where pre-writtens have some awful sense of how people are going to be using their material
it is true that a lot of pre-writtens do not seem to have <running the game> in mind at all, which introduces structural problems, where you are not categorizing information in a way that is helpful to running the game but reading/understanding it
that's definitely a problem (hey i need the statblock here, fucking put it here wtf)





