video got boosted into my eyes about how to write rpg adventures, and the topic was mostly centered around ease of ref use/reducing prep
the guy wants adventures you buy, pre-writtens, to be able to be skimmed in like 30 minutes and then immediately run at the table, no hiccups
notably he hates prep and his contention is that this is at least one metric of what makes a pre-written "good"
i disagree with this on a general level. this is only going to be possible with a narrow band of scenarios


Kale