All my work on Liblast is halted due to a blocking freeze bug.

I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.

In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!

https://github.com/godotengine/godot/issues/117712

Spreading the word is often a great help as well!

#Liblast #Help #Godot #GodotEngine

Freeze on Game Start · Issue #117712 · godotengine/godot

Tested versions Reproducible in 4.6.1 stable Reproducible in 4.7-dev2 Reproducible in git main (v4.7.dev.custom_build.65e73b3a5) System information Arch Linux, KDE, Wayland, Godot 4.6.1 stable - 4....

GitHub
@unfa I have Arch, x11, RTX3050Ti, cloned 4.6.1 compiled, ran following your steps, it runs fine. I see some validation errors related to relaxed precision (midp/min16float) though, but that should not cause any deadlocks.
@alariq Thank you, so far it seems like a Wayland update might be at fault here. I will try X11.