All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!
https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!
