More Godot 4 prototype progress!
For one, basic game agents exist now. This one is currently picking a random nearby space to wander to every few seconds, and tries to get as close as possible to it.
Red orbs mark invalid destinations, where the agent can't quite reach a tile, or if it's not a stable place to stop (like when standing on ground, or hanging on a ledge). Valid places to stop are marked with a blue orb.
There are no proper animations yet, but I found some brilliant tweening and noise equations compiled by http://www.demofox.org/, which I'll be making more use of. I particularly like their quick Bias and Gain for configurable easing, as well as Cubic and Quadratic Beziers! There's some great resources for building intuition for these things there too.








































