Despite how little success I had finding teaching materials for the kind of textures I am having in mind over the last two days, I think I now have picked up all the basics to make a crude but complete and textured model in Blender and Krita.

It's now 8, so let's see what I can do in 12 hours.

First learning experience of today:

This is not an easy shape.

It's beveled in X, and Y, and Z, and getting the corners right in Blender is way less easy than I thought.

Bleh... I see. The uneven bevel on the long and short sides was because I had scales the cube, but did not "Apply scale".

Blender kept beveling a cube and then stretching the beveled cube, also stretching the bevel.

The inability to just set the dimension of an object has been confusing me from day one, and might have been responsible for so many problems I had in the past.

At least now I know how applying scale works.

I also start to think that maybe the best way to make any kinds of even remotely complex cavities in an object is not to extrude a flat surface and trying to model it from the inside without messing everything up, but to just make another object in the shape of the cavity, subtract it from the main object, and let Blender figure out the vertices and edges.
@yora As a fellow blender novice I feel your pain. Now I instinctively Apply All Transforms after nearly every operation, which is probably the wrong thing to do but prevents all sorts of little annoyances.

Yeah! Getting somewhere!

Three and a half hours to get to this point, and I was hoping to get to texturing by now, but it's progress! 😆 ✨

Time for half-time analysis. How the six hours have been flying by...

I am still working on the model, but it's almost done. Should be finished for UV unwrapping in half an hour (I hope).

Aside from rigging and animating, I am feeling like I now pretty much have all the Blender skills that I will need for the kind of models I want to make for #IridiumMoons.

This windshield took me only 3 minutes to make!

"Friendship with Mirror ended. Boolean is now my best friend!"

And this complete mess now goes into Krita where I'll try to actually paint inside the lines and can add details and dirt.

For some reason I can only paint on the outside of the windshield and the inside just shows the outside color coming through. Which isn't an issue on this model, but something I have to figure out later.

But I am so much further than I ever got with the snowmen and donuts!

I see this becoming a problem in the future.

At 256x256 texture resolutions, a single pixel can end up on two different polygons.

Partly my own fault for not having reduced the number of faces on the cylinders for the engines, which are way too high poly for this texture style.

There are probably ways to have the polygons not as tightly packed together that pixels from one area bleed over into another area.

At least I very much hope so... 🫣

And my first completed 3D model in Blender.

Took me 9 hours today, but the vast majority of it was learning how to do things I've never done before.

I am feeling really good about how this turned our and what I am planing for with #IridiumMoons.
You absolute can make a game with assets like this! 😄

#gamedev #indiedev #hobbydev #blender #b3d

Turns out that my Blender installation on Manjaro does not have any directory for autosave files set by default.

Good to notice this now, before I actually need it.