i really need to be more open about my projects. i have this voxelizer i made in #godot a few years ago and only recently gave it some care again. i updated it to work in #godot4 and added a 3d voxel preview using my own code i wrote.
a while back i had made my own NBT library just to let me export voxels to #minecraft .schem files.
this entire project by the way has had ZERO use of LLMs. and i am proud of that.
currently this tool is not yet released.
