Bluesky has started an important ship building project.

https://bsky.app/profile/spookysquid.bsky.social/post/3lxsmistgq22f

Realized I should probably post the full quality version of this here!

Really happy with these little action emote pop ups for examining and talking.

#GoblinGirlGame #indiedev #gamemaker #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

They've appeared in earlier posts in the background, but wanted to show them big. Also last night I added a neat little transition when they pop up, using TweenGMS

Going to dive a bit into the code for this one ๐Ÿงต

I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!

My original plan was to just have a static open and closed version of each facial expression depending on who was talking.

Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.

The real driver of all the portrait stuff is the markup:

[character_name,expression]

Which runs this GameMaker GML function.

Breaking that function down. It's designed for both flexibility and laziness.

First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.

If it doesn't find a state it looks to see if I have an appropriately named sprite in my project and runs a generic state that just loops the animation. So I can just drop a new image file into GameMaker and it's immediately accessible to the dialogue scripting system, no extra setup needed!
All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.
Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.

if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.

This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.

Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.

But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!

Bonus #screenshotsaturday!

After you talk to the elf you'll get this extra bit of text when examining the stone egg again.

Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemaker

Someone on bluesky mentioned this ancient meme and I felt compelled.

Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.

I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"

Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.

Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.

#indiedev #GoblinGirlGame #gamemaker #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.

#indiedev #GoblinGirlGame #gamemaker #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.๐Ÿ

I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!

Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.

#pixelart #gamedev #indiedev #ใƒ‰ใƒƒใƒˆ็ตต

No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.

Razor Shroom, the next enemy I'm animating for #GoblinGirlGame

#screenshotsaturday #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

#gameui #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #indiedev

Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.
The upside of solo/small team dev is that *theoretically* you're more agile, downside is that when life interferes all progress kinda unavoidably grinds to a halt.
My current travel work setup I animated this on, pretty similar to what I used when travelling Japan last year. Just has waaaay more stickers on it now!
Chatterbox's implementation of Yarn continues to be great for just messing around with dialogue and text. I wrote a few intro sentences and memories to test this fireside memories idea and now it randomly combines them when you look at the fire.

This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

#indiedev #gameui #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

For #GoblinWeek: a whole bunch of the portrait expressions I've drawn of the goblin girl protagonist for my still untitled, Tower of Druaga-like. Love drawing her so much!

#GoblinGirlGame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #indiedev #monstergirl

@spookysquid ahh! I love these!
@abetterjulie Thanks! You can see some of them animated further up the thread!
@spookysquid god, I love her.
@abetterjulie Yeah I really can't wait to get back to working on this and drawing her more! Had to take a bit of a break due to a bad shoulder RSI issue, but starting to slowly get back to it!
@spookysquid oh no, I'm sorry. That must be super frustrating. Please take care of you!