@jlou
I had not heard of Glen Weyl or "quadratic voting" before. It seems like a very useful social technology.
Gemini's summary was helpful in understanding it as, quote:
- a novel voting system designed to better reflect the intensity of voters' preferences rather than just their direction of choice.
- Voters are given a fixed budget of "vote credits". ... To cast N votes on an issue, it costs N^2 credits. For example, 1 vote costs 1 credit, 2 votes cost 4 credits, 3 votes cost 9 credits, and so on.
- mitigate the "tyranny of the majority" that can occur in "one-person-one-vote" systems. In traditional majority rule, a large group that only slightly prefers an outcome can overrule a smaller group that cares intensely about the opposite outcome. QV addresses this by allowing the intense minority to buy more votes and increase their influence on the issues that matter most to them.
So each person is given the same number of credits. A person can express the intensity of their preference by putting more votes on a single issue, but each additional vote on that single issue costs more credits. Meaning they have less vote credits to spend placing votes on other issues. Or they can put just a few votes on many issues. They can choose their balance of intensity vs. breadth.
Seems like some gaming could happen by whoever gets to choose the group of votable issues given to voters (i.e. putting many issues known to be important to the minority to force them to dilute their ability to register their intensity on any one issue). But still seems like a net positive compared to majority rule.
Thanks for sharing this.