ok one more before i head to bed just to show that it can do more interesting things than just large rectangles made up of smaller cubes
okay so this may seem a little unorthodox but bear with me here
what if
shell texturing in block game
@0 that's incidental. you can always dig your way out
though i intend to generate dungeon structures that do need an entrance/exit eventually but those will use different more refined procedural generation