#Fritzing has never felt *completely* comfortable to me - it somehow feels both overcomplicated and underpowered for making simple boards like this - but it remains the only PCB design tool I've ever been able to open and just make a thing in without poring over documentation about vias and footprints. You drag and drop stuff, you fettle with the exact positions of things by slightly changing numbers, and you can export everything to a file PCB makers understand - and that works for me.

It didn't escape me that 1mm pins are thicker than what I'm used to - if you buy typical 0.1" header pins, you'll get ~0.6mm square pins that perfectly fit the apparently-default 1mm through-holes.

I'm *fairly* confident 1mm round pins will fit into 1.1mm PCB holes, but I know for sure they'll fit the next size up in software which is 1.5mm. I can also set the holes to whatever diameter I want.

I need to order a board that's just different pin pitches and hole sizes to test parts on my desk.

And that's it - another Very Specific Adult Fingerpainting Adventure (or so it feels) on its way to manufacturing.

I've heard submarine warfare being described as weeks of sheer boredom punctuated by moments of extreme terror. Hobbyist electronics is similar - hours of hyperfocusing, interspersed by weeks of "aww, still in Memphis".

A quick test print with holes that are 1.0, 1.1, 1.2, 1.4 (because I can't count) and 1.5mm in width. The goal is to find a sweet spot I can push a 1mm pin through - when you 3D print a circle, it's not exactly the width of the geometry; it'll shrink a little bit, so a 1.0mm hole won't actually admit a 1.0mm pin through it.

It looks like I nearly under-estimated it - 1.5mm seems like the goldilocks zone, anything lower would require significant force and it just needs to sit/hold.

#3DPrinting

Okay, I think that's it for now.

The next major step is to validate the PCB I designed with the sockets from AliExpress, and use that to make sure I can actually make a working NES adapter (and breakout board) of any kind - that board is a couple of weeks away.

I've also ordered some 1mm PCB pins that should be the right size for my 3D printed sockets - with those I can design my own custom NES socket breakout and everything.

Time to box this project up for another couple of weeks. 🌛

The pins have arrived! They look a bit wobbly, but the 3D printed socket's job is to align the plug, not hold the pins in place - that'll be the job of the PCB I'll design later this month to solder to them.

Here's a thought - once I'm up to the point of plugging a NES controller into an logic analyser and an Arduino to take a look at its communication and programming something to read it, would anyone be interested in watching a livestream of that happening (or even the recording after the fact)?

Would a video of the process of reading basic stuff from an analyser and using that to write a program to talk to a thing be of interest to folks here?

Pleased to announce I am apparently competent at operating calipers and Fritzing. These aftermarket NES sockets from AliExpress appear to fit perfectly with my boards, and I should now be able to start talking to NES controllers.

Don't ask why there's no D1 or D2 pin - the pinout on nesdev.org shows D0, D3 and D4 for this connector: https://www.nesdev.org/wiki/Controller_port_pinout

Controller port pinout

The 15-pin connector is a subset of the standard Famicom expansion port.

NESdev Wiki

There are days I look at the crap spread over my desk and think, man, I really have no idea what I'm doing in this hobby.

Then there are days I look at the tiny spiky hovercraft sculpture I've just willed and soldered into being, and think, man, I really have no idea what I'm doing, but this looks kinda pretty.

Lessons learned so far: The extra "hackable" pins need to be slightly further away from the Pro Micro footprint so they're easy to plug in to, and I need to put pin labels outboard as well.

What's going on here is pins 5, 6 and 7 on the Arduino, which are clock, latch and data for the NES socket, are also connected to channels 0, 2 and 4 on my logic analyser. Channel 6 (pin 10 on the Arduino) is just an extra line I can take high to trigger captures in PulseView.

Is this #NES controller busted or am I just doing something fabulously wrong? The data line just echoes whatever the latch line does, maybe suggesting the two are bridged somehow, but is this something a shift register might do in some circumstances?

Data line should only go high if I'm holding a button at an appropriate time in the clock line's cycles, I'm not holding anything in this capture but even if I do there's no change.

Data is just high the whole time without the pad plugged in.

I don't have a NES, another controller or another adapter to try. Guess I'm buying a $10 knockoff NES pad to see if it does anything different - I'm not yet at the stage I'd even trust what I'm doing with someone else's genuine hardware.

The $10 pad arrived, and is pretty terrible: https://digipres.club/@timixretroplays/114296167646130444

It does work, though - here's my prototype program's output while I'm pressing A, Start and right on the D-pad.

Tim 🎮 (@[email protected])

Attached: 2 images My AU$10-including-postage brand-free NES controller has arrived. The cable is heavier than the gamepad itself and only four of those six holes on the back have screws in them. It feels pretty awful and I'm actually mildly surprised the case isn't 3D printed. I would be surprised if the PCB has more than 1.000 layers. There should be absolutely nothing inside but the bare minimum to communicate up, down, left right, B, A, start and select to a NES, and that makes it perfect to test my adapter.

digipres.club

I'm feeling confident enough about this project now to try ordering PCBs to match my 3D printed NES controller sockets.

I found a plugin for Rhino 3D that lets me export geometry to SVG, so I can print the exact outline of my 3D parts on the PCB very easily - how cool does this look!?

My NES breakout boards arrived - I've soldered one up with my 3D printed socket and I'm about to give it a go. Even if this doesn't work at all, it's still a good run of the process and I'm very happy with how it's gone and what I've learned.

The extra big hole in the corner is for an M3 screw to hold the 3D printed socket to the PCB, so yanking the controller's cord doesn't cause the socket itself to slip over and off the pins.

Um, okay - it works perfectly! This is a 3D printed socket I modeled in negative from the plug of a NES MAX controller, with 1.0mm PCB pins soldered to a breakout board of my own design.

It was a bit of a struggle to plug in this $10 repro controller - it was clearly designed for the tolerances of the original console's socket, which my breakout here does not at all have - but the dead MAX's plug slides on flawlessly.

Time to collect a *working* authentic NES controller and validate with that!

I ended up collecting a used NES-039, the new-style or dogbone controller, and that worked perfectly. I've since collected a Four Score as well, here's a thread on that: https://digipres.club/@timixretroplays/114494458860844483

It's now time to design and make a dual NES socket with matching breakout board to match this bad boy.

Tim 🎮 (@[email protected])

Attached: 2 images Time for a closer look at 1990's version of a USB hub. This is #Nintendo's Four Score, a 4-port multiplexer for the original #NES. Mine is the NES-034A model, which reportedly says "NTSC/PAL" on the board; there is also a NESE-034 variant, which I think is the weird Spanish type of NES hardware with extra resistors and diodes as an early region locking mechanism - mine should be universal. I collected one sealed new-in-box for a couple of research reasons, which I'll get to. 🧵 #retrogaming

digipres.club

Unexpectedly, the socket pitch on a NES seems to be 19.5mm - I had fully expected it to be 20, since I've seen a lot of very neat metric measurements in these plugs and sockets already.

I know the spacing here will match the spacing on an original NES console because the Four Score can physically plug into itself - that wasn't just a silly thing to do for a funny photo.

Well, this is the first pass to replicate that geometry, anyway. I don't have time to 3D print this tonight, but that's the next step.

The two screw holes will be used to firmly mount this socket to the PCB.

The Four Score's double plug perfectly fits my 3D printed double socket. Next up is a circuit board to match.

The two plugs on that cable actually wiggle around slightly - it's clearly the same single-plug part in a different housing. So while I've measured the Four Score's sockets at 19.5mm apart, this plug would also certainly work on 20mm pitch sockets.

All of which makes me very keen to see what the NES Satellite's receiver plugs looks like.

And the PCB for this I actually designed last night, on the assumption my socket would fit. I'm choosing not-the-cheapest postage option this time because I'm sick of waiting weeks for projects to advance in between steps.

I've broken out the power, latch and clock signals in pairs so I can experiment with bridging them together - I'm fairly sure the original NES hardware had them all bridged, but maybe I'll discover a reason why it might be useful to page controllers separately at some point.

Thinking back to what replacement parts *are* available on the market today - a small number of sellers on AliExpress list a "180 angle" NES socket with the pins pointing straight down. They use the exact same housing as the regular 90 degree ones, which includes the locking clips, and those clips push the connector pitch out to over 21mm - but clipping them off (it's just thin ABS plastic) should make them fit. I'll order a couple to test with these boards as well.

Five boards ordered on Tuesday, arrived on Monday - not bad for AU$20-ish. Would probably have been here last week if I hadn't opted for black PCBs out of vanity - I might just leave prototyping stuff to the default green in future, which apparently is quicker to turn around.

Anyway. My dual NES socket breakouts have arrived - they'll be a little work to fully assemble and solder up, but they look glorious so far!

First time trying this out. I originally thought I'd be putting the pins into the back of the 3D printed socket and slotting that assembly onto the circuit board, but the fit between the pins and those holes is so precise I had to carefully line them up and pop them into the PCB one by one. I'll be printing a little tool to make doing this by hand easier in future.

The socket screws to the PCB in two places for maximum stability and to stop NES pads from yanking it off the board if they stick.

Quick sanity test, plugging my NES Four Score into this board. It was a little crunchy to get it in, some plug wiggling required to get all the pins to line up, and it doesn't really hold itself in place at all, but it's not difficult to get in. That's a huge design win of V1 of everything involved! Plenty of tweaks required to get things working perfectly, but I knew that would be the case regardless.

I have had to partially break it back down again to make it work on my little board soldering attachment. The exact order of operations for assembly is a work in progress.

Again, this is just my little remix of @rasterweb's little soldering board: https://www.printables.com/model/598207-prodoehls-solder-board-v2

Looks like I'll need to make a bigger one to do stuff like this in one go!

Prodoehl's Solder Board v2 by timixretroplays | Download free STL model | Printables.com

Versatile platform for soldering header pins to microcontrollers and breakout boards. | Download free 3D printable STL models

Printables.com
Aaand soldered up. Those look like cold joints, but I promise the solder pooled just fine around the ring on the PCB - the round profile of these pins leaves almost no room for solder to run into the actual through-hole like you get with normal square-profiled header pins, so these behave a bit differently. The pins are held very solidly in between the board and the 3D printed socket, so I'm not worried at all about them getting loose and losing connection.

And finally, the whole shebang - an #Arduino Pro Micro clone, my own custom dual #NES controller breakout with a #3DPrinting socket, and the #nanoDLA logic analyser ready to help me learn how to talk to a NES Four Score - and later, to help document how to do the same with a NES Satellite!

This is the confluence of a decade plus of hobby learning and making.

A note mainly for myself: CLK and LAT are pins 5 and 6, and channels 0 and 1; P1D0 is pin 7 and channel 2, P2D0 is pin 8 and channel 3.

The straight-through NES sockets have arrived from AliExpress. They are very clearly using the exact same shell as the 90-degree ones, just with straight pins instead of bent ones.

Unfortunately, while the 1mm pins in these connectors would individually fit the 1.1mm through-holes in my breakout board, they won't do so all together - so I'll need to order a separate version of this breakout board to test off-the-shelf sockets like this. That might work better for my 3D printed sockets, too.

Managed to snag a NES Satellite set on eBay for half what they typically go for - no box, but it looks in great nick and (the important bit) was tested working. I should have some time this weekend to actually talk to the Four Score and get a feel for what might be different with the Satellite.

With 1.2mm holes, and the extra pins clipped off, the AliExpress NES sockets sit comfortably and snugly in my prototype breakout, with the correct spacing for a Four Score's double plug. This project is now waiting on the arrival of my NES Satellite to validate that plug fitting as well (I think it's more rigid than the FS's so less room for error).

This might be the end of the road for my 3D printed socket, just for now - I'll focus on the better quality outcome for the V1.0 #NES breakout.

...and there's the email from #UPS, confidently telling me the parcel containing these PCBs already sitting on my desk will arrive tomorrow. I did opt for the second cheapest postage option so that I'd have these in about a week instead of about three, but I guess I have to spring for the third-cheapest option if I want timely, correct communication updates as well.

My #NES Satellite has arrived - and what a beautiful chonker of vintage tech it is. The entire right half of it is just space for *six* C-cells. Tapping the side of this thing makes it ring like a bell due to all the giant springs in the battery bay.

It looks like my dual NES breakout needs its sockets about half a millimetre closer together - this would make the connector pitch 19mm, vs the 19.5mm I measured on the Four Score. I'll order another board to test this.

Quick note on how I design these #NES controller breakout PCBs. I've not made a "footprint" that is natively understood by #Fritzing or other software as a part, what I'm doing is exporting the vector drawings from my 3D model to SVG (for other users of old versions of #Rhino3D, you will want to install SaveAsSVG: https://www.food4rhino.com/en/app/save-scalable-vector-graphics), adding that as an image within Fritzing, and carefully aligning headers and other holes to that image.

Soldering to pins on a 4mm pitch is actually kinda zen. I'm really pleased with my consistency there.

In other news, turns out a 19mm pitch between connectors feels perfect for both the Four Score and the Satellite. I think this is the final version of my dual NES breakout, unless coding for controllers reveals some terribly incorrect assumption.

And here's my setup for implementing and testing support for controllers on the Four Score.

Latch (yellow) is pin 15, ch 7.
Clock (green) is 14, ch 5.
Port 1 data (blue) is 16, ch 3.
Port 2 data (blue) is 10, ch 1.

Purple (pin 9, channel 0) is so I can trigger an interrupt for the logic analyser - I can take that line high, wait for the analyser to notice and start capturing, then start flicking latch and clock to grab data.

Tonight's result. This is a #NES controller plugged into the 4th port on a Four Score, with Up and Right held down - that's the first two dips in P2D0 in the screenshot.

The dips in P2D0 and P1D0 at the 18th and 19th clock pulses respectively represent the signature of a Four Score, exactly as described here: https://www.nesdev.org/wiki/Four_player_adapters#Four_Score

And see that very short section below, about the NES Satellite, where it says "specific details are not yet known"?

That's this weekend's mission.

#retrogaming

I did plug my Satellite's receiver into this contraption and run the logic analyser capture again, but not much happened - both data lines were held low, which was interesting, but there were no ID pulses like I saw with the Four Score. Possibly the Satellite does something different entirely, or only produces output when it's got a connection to the transmitter.

I bought this Satellite specifically because the seller said it was tested working, so I'm not expecting to find I bought a dud.

I'm home sick today, and this stuff is all still set up on my desk, so I'm asking the question: What did the 2/4 switch on the Four Score actually do?

The manual just says to switch it to "2" if you have one or two players, or "4" for three or four. But it doesn't actually explain why, or what the consequences might have been if you got it wrong.

The troubleshooting table says if the game can't be controlled, the switch might be in the wrong setting. Time to find out what that means, exactly.

First: A reference capture from the Four Score. I'm flicking the latch signal once, then the clock signal a whole bunch of times after that; data from any controllers runs out after 16 bins, the 19th and 20th bits are the Four Score's signature, and it goes flat after 24.
Here's me holding up and right on a controller plugged into the Four Score's four ports, with the 2/4 player switch in the "4" position. Inputs from controllers three and four are tacked onto the end of the input from one and two respectively.

Oh, okay. If you flick the switch to "2", it just passes ports 1 and 2 straight through to the console, and ignores 3 and 4 entirely, bypassing the Four Score's logic and protocol.

That'll be for compatibility - according to the manual, the Four Score only works with the original controller, the MAX pad and the Advantage joystick, so if you wanted to plug a light gun or dance pad into the Four Score, it has to be in passthrough mode.

The NES Satellite has a "Mode Switch" that's labeled CTLR/GUN on the unit itself, and the manual says it has to be in the GUN position for the NES Zapper to work. I bet it's identical to the 2/4 switch on the Four Score, and just dumbly passes through inputs on the first two ports.

It'll be interesting to see how the wireless comms work. Does the Satellite receiver itself flick the latch and clock signals for the four ports? How are they encoded into IR LED blinks? That's a question for later.

Did you know AA batteries are the same length as C ones? This cursed fact means you can 3D print simple adapters to install one in the others' place - and it meant not buying AU$17 of batteries I'll use a handful of times, ever, or waiting for cheaper ones to be mailed to me.

It was not fun getting them in there, and don't ask why the 3D printed parts are so shocking, but my NES Satellite lives!

And yup, it works. Screenshot shows me pressing up and A on the controller plugged into port 1 of my Satellite.

This is probably the first time in decades anyone's looked at data coming from a NES Satellite this way, and... it's not quite what I expected. No signature blips like the Four Score, the data lines just kinda die after the 24th-ish clock pulse without ceremony.

Ok, so:

- with one or zero controllers plugged in, both data lines go high for 24 ticks. Player 1 input works entirely as expected, except that holding right (the last bit transmitted) leaves D0 low, like it's not expecting any more bits on that line (from, say, P3).

- With a pad in port 2, P2D0 drops after eight ticks, so it's detecting there's something there.

- In no case do I see inputs from pads in P3 or P4. I thought it might need tighter ticks, but that hasn't made them appear.

- It behaves the same way regardless of whether the mode switch is on CTLR or GUN. I think I need a Zapper now to test if there's any difference and if this switch even works.

- Maybe it's like SEGA's 6-button protocol, and flicking the latch again within a frame will page across to P3/4 input?

- Two of the top ten google results for "nes satellite protocol" are posts I've made in this thread. I've @foone'd myself.

The manual (https://archive.org/details/NESManuals/NES%20Satellite/page/n1/mode/2up) does say that "the NES operates differently in the three or four-player mode than in the one or two-player mode. Because of this, you should only plug in the necessary controller(s) for the game you are playing". Also that the Zapper (in GUN mode) and the Power Pad only work in port 2. So it's detecting what's plugged into #2 in case it's a Power Pad.

It does not describe *how* it acts differently in 3/4 player mode, or what might trigger that.

Nintendo Entertainment System Manuals/ NES Manuals : Free Download, Borrow, and Streaming : Internet Archive

Manuals for the games released on the Nintendo Entertainment System/ NES

Internet Archive
I don't think it's a SEGA-like thing. Flicking the latch a second time within a tiny amount of time just repeats controller 1/2's input. And leaving the latch high breaks it completely, I guess it relies on latch going low again for the clock signals to work.

Well, this will come in handy when I'm up to #SNES stuff: https://www.backoldgaming.com/console/super-nintendo/entretien-super-nintendo/read/super-nintendo-service-manual-snes

This guy has a very tantalising, low res photo of an original #NES technical manual, but no links or much more information about it other than a list of contents: http://www.limbofunk.com/nes-technical-manual.html

I think that would contain exactly what I need. Too bad it's not 1993 anymore, there might not even still be a copy in my country. I will shout anyone who can help me find a copy, physical or digital, many beers.

#retrogaming

Super Nintendo - Service Manual - Snes

Téléchargez PDF Manuels de Services (Donwload PDF Service Manual) Super Nintendo, également des documents sur le développement de software sur la console.

Back Old Gaming, Le Retrogaming Francais

I've never successfully found anything of use by directly searching the Internet Archive. If I've cottoned on to a specific website once existing with the information I want, sure; but searching it directly, no.

Take this for example: https://web.archive.org/web/20161025144738/http://abracing.us/book-name/super-nintendo-entertainment-system-technical-manual.pdf

It's one of the first results for "nintendo technical manual" searching in the PDF section. It's a 3-pager SEO spam PDF file full of links to a long-dead website that probably never even had the file to begin with.

Wayback Machine

In fact, here's exactly the same look-and-feel PDF for exactly the file I want, for a completely different site that was never archived either: https://web.archive.org/web/20170629175651/http://improvechiparks.com/openbook/download/nintendo-entertainment-system-repair-manual.pdf

There's some tantalising strings in there that look like the serial number for the manual, which might be further searchable, but I think that was auto generated as well.

I don't blame IA for this - it's an awful problem to solve - but there's so much spam in there it's impossible to even know if what I want is in there.

Wayback Machine

I have my answer. Nintendo's own 1990 "World Class Service" Authorised Servicer Technical Training Workbook says I should replace the CTLR/GUN switch or check the soldering on ports 3 and 4.

The seller said my Satellite was working - fair enough, he probably plugged one pad into it and got to world 1-1.

I found this manual thanks to a reddit post that mentioned Avery Beckett's Nintendo collection on the Internet Archive: https://archive.org/details/@avery_beckett?query=nintendo

The Workbook is here: https://ia801603.us.archive.org/15/items/nintendo-world-class-service-technical-training-workbook/Nintendo%20World%20Class%20Service%20Technical%20Training%20Workbook.pdf

And here's Nintendo's own official technical documentation explaining how to read a #NES controller. The clock signal should start high, and dip low to shift through the bits. CC @jpm

No major progress on this today. I did poke around in my Satellite with a multimeter, one pair of pins under the mode switch goes from zero resistance in one position to some resistance in the other. Without another known-good one to compare with, or any in-depth technical manual, I have no way to tell if that's normal.

I have ordered a NES Zapper - if that's readable in port 2 with the switch in both positions, that'll prove my Satellite is faulty and I'll need to collect another.

One other cause mentioned in the tech's workbook is "Not using the 4 player test cart". I *suspect* that's just a reminder to the tech of which cart they should be using, but if there's something communicated from the console *to* a Satellite to put it in 4P mode, that's A) completely unexpected because the Four Score just does it, B) possible because the Satellite came first and the Four Score later, allowing for possible early implementation weirdness, and C) means I'll need an actual NES.
Something I could do is sacrifice a controller (could even just be a shitty knockoff one) to get at a cable with a NES plug on it, and use my logic analyser to test what's happening on the Satellite's ports. I don't know for sure what that might tell me (apart from the exact intended timing of latch and clock signals, perhaps), but it might be worth doing for curiousity's sake if nothing else.

My Nintendo Zapper arrived. All-grey ones exist, but mine is orange, as are most of the one I saw for sale - to my understanding, the US suddenly required toy guns to be partly orange to more clearly denote that they were toys shortly after release, so Nintendo had to pivot and make them orange after the first run or something. Feel free to jump in and clarify if this is incorrect, I'm skimming history here.

Next step is to validate this on my breakout, then see what the Satellite makes of it.

I'm also going to plug it into the Four Score for shits and giggles. The Four Score claims it isn't compatible with anything that isn't a standard gamepad or the Advantage joystick, but I don't think there's a technical reason a Zapper couldn't have been allowed to work in 2-player-mode passthrough mode.
I should start putting feelers out about getting a Nintendo Power Pad to validate, too. Anyone in Australia got one that's known working, in okay condition, and would be willing to loan/sell it to me? Basically I'm making a USB adapter to use all old NES accessories on modern systems to keep them alive in this day and age, and every one I have access to lets me validate I've got the code right to read 'em. #retrogaming #pcgaming #Australia
I'm terrible at finding and continuing old threads, so here's the next part of the NES breakout/adapter journey: https://digipres.club/@timixretroplays/115269293626348322
Tim 🎮 (@[email protected])

Once again I am asking myself to have magically bought an endless supply of little breadboards for project use weeks ago so I could immediately begin a new thing right this instant

digipres.club
@timixretroplays oh, was that what happened? we were aware of the change... the explanation is plausible but we hadn't heard it before

@timixretroplays You are 100% correct. A law was passed that required anything that looked like a gun to be clearly a toy.

I’m old enough to remember owning relatively realistic looking toy guns, and then everything being neon colored and unrealistic afterward.

The zapper straddled the line.

@timixretroplays

Yeah, orange tips got phased in when I was a kid. I think it started as a voluntary thing, then some states mandated it, eventually it because a nationwide rule.

I think cops mistaking early Lazer Tag games for real situations is what brought it about.

@timixretroplays I'm persistently fascinated by the difference between the Famicom and NES's design languages, but the Zapper is a category unto itself. The fact that the Fami gun's design was so deeply rooted in Americana, specifically Westerns… there's a deep irony there.

Also, my inner game designer is fascinated by the existence of a holster accessory for the Fami gun, included in a bundle with Wild Gunman. A purely physical peripheral for a piece of software!

@pandabutter I haven't looked too much at the Famicom environment specifically, but that sounds interesting - I'll take a look at it sometime
@timixretroplays I'm a sucker for nice red colors, so the Fami beats the NES for me on aesthetic appeal alone. Cherry red-on-white with gold accents? Yes please! Many peripherals were analogous to the NES (a light gun, a dance pad, a recolor of ROB) but the more exotic ones got interesting—Family BASIC being the clear standout IMO. Falls in the same bin as Linux for PS2 in that I get why it didn't take off, but I'd still love to see it in action.
@timixretroplays would a bunch of logic probe hooks help?
@timixretroplays ugh. Yeah, I think I agree. I mean I have some things bookmarked, favorites - but it also bugs me you have to 'borrow' a lot of books instead of just making them previewable 🙄 lots of weird junk on there too, for sure
@timixretroplays it may need something actually plugged into those ports?
@jpm with 3 controllers plugged in, I get different stuff on P1D0 and P2D0 in the first eight bits, but no changes ever pressing stuff on the third controller.
@timixretroplays might need all 4?
@jpm even with four plugged in, I only see stuff from the first two. It just goes silent after the 8th tick.
@timixretroplays Wow! You could also probably solder in a USB-C breakout and run it with a Power Bank
@timixretroplays sure, Panasonic sell a set of adapters so you can power everything with AA eneloops.