When you've started SDF-modeling a head, a duplicated sphere turns out to be way too large, and you're suddenly looking at butt-face. 😆

More updates will follow in this thread, if I manage to change butt-face into something worth sharing. 😅

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🧵 Managed to mold "butt-face" (see previous post) into something more presentable.

Yes, he currently looks a bit like an Easter Island head, I know. 🗿

SDF Modeler doesn't have as many shape options as MagicaCSG yet, so it's a challenging puzzle to achieve the right forms, but I think I'll get it where I want it to be, eventually. 😅

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🧵 A little update of the stylized head…

It's an interesting exploration of possible shapes in SDF Modeler. Grouped primitives for compound Booleans are definitely essential here.

More ➔ tomorrow…

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🧵 Modeling the stylized head has continued…

As you can see, SDF Modeling mainly exists of cutting and blending primitive shapes. SDF Modeler includes multiple iterations of nested shapes, for complex compound Booleans.

Grab SDF Modeler for free (Win/macOS/Linux):

https://sascha-rode.itch.io/sdf-modeler

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🧵 Stylized head modeling update…

I think the finish is close now. This is a rendering inside SDF Modeler, but when the model is finished, I'll export it to Blender for a LuxCore rendering.

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🧵 I think I'm done modeling and coloring in SDF Modeler. Gave him a little blush to make him more alive.

Going to port it to Blender now, and will make a rendering in there tomorrow. To be continued… 🙂

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@metin Fun character.
@vaughan3d Thanks, appreciated! It was quite a puzzle, because SDF Modeler is like a light version of MagicaCSG at the moment. 😅
@metin Are there any features that it has that are missing from MagicaCSG in your opinion?

@vaughan3d 🤔 Good question… 🙂

I love the customizable navigation controls. You can seamlessly switch between SDF Modeler and Blender or ZBrush.

And I like the fact that spline points in SDF Modeler are grouped objects. This enables you to, for example, rearrange spline points in the list, and even copy and paste points from one spline to another.

Also, you can render in 4K resolution. 👍

@metin All nice features... Hope we get them in MagicaCSG at some point.